So I wanted to add a awesome music mod for the Alduin battle since I felt like it needed more oomph So I created my music track, music type and modify the quest script QF_MQ305_00046EF2 I Added the music track under properties MUSBOSS_MUSIC Then I modify the Papyrus script to include the start and end markers of the track, "MUSBOSS_MUSIC.Add()" Then Added a stop marker after alduin is defeated, "MUSBOSS_MUSIC.Remove()" Now it works, just need's adjustment to the music and timing and it be perfect, but I want to know if this will cause major conflicts with mods or cause issue if I directly modify the vanilla script? Rather have something people can use with any mod.