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JCKING31293

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  1. @Dragon32 Thanks, that seems to work, I did another clean install and switched back to using vortex, and apparently I have to delete at least tweakdb.bin after every deployment lol On clean install it runs fine, and it'll run fine the first time i launch it with mods installed, any time after that though it's having issues, still no errors in logs either
  2. Hi, I just installed Cyberpunk on Epic, and downloaded a few mods. I launched the game in-between each mod to make sure everything was working fine, and it seemed like everything was fine, but if I save and try to reload a game, I don't get a prompt to press space at the intro. I've tried manual installations and vortex, but both are giving me the same issue with no errors showing up in any logs. Modlist is pretty short if anyone has any ideas? RedScript Red4Ext CET ArchiveXL TweakXL Codeware EquipmentEX ModSettings NativeSettings VirtualAtelier
  3. Would it be difficult to throw cold damage with maybe movement speed reduction together? I can't even figure out how to see 5e's spells in the toolkit to see how the blades work :(
  4. I've got a pretty beefy cargo ship built, but it just feels like it's missing some stuff to seem more real. Would be neat to have some stair access to the top when it's landed, and to be able to build some walkways across dead areas.
  5. Just started up a new game with a new mod list, and a bunch of vanilla scripted events don't seem to be working, (Solitude execution, Blue Palace court, almost all Whiterun first time conversations). I've ran LOOT through MO2, and SSEEdit, I've even tried disabling pretty much every mod with no luck. All I can think of at this point is to nuke it and reinstall? If anyone has any ideas that would be awesome. Modlist is: (Not load order, just copied from MO2) #Mod_Name"DLC: HearthFires""DLC: Dragonborn""DLC: Dawnguard""Unofficial Skyrim Special Edition Patch""Skyrim Script Extender""Address Library for SKSE Plugins""SSE Engine Fixes""Papyrus Extender""Papyrus Utility SE""FileAccess Interface for Skyrim SE Scripts - FISSES""MCM Helper""UI Extensions""JContainers SE""ENB Helper SE""Modern Brawl Bug Fix"".NET Script Framework""Bug Fixes SSE""Nemesis""SkyUI""SkyUI Colored Category Icons""Add Item Menu""MCM Cheat Menu""Jaxonz Renamer""All Geared Up Derivative SE - AllGUD""BodySlide and Outfit Studio""Campfire - Complete Camping System""Frostfall - Hypothermia Survival""Campfire and Frostfall - Unofficial SSE Update""iNeed - Food, Water and Sleep""Apocalypse - Magic of Skyrim""Ordinator - Perks of Skyrim""Apocalypse - Ordinator Compatibility Patch""Ordinator - 50% More Perk Points""Ordinator - Perk Points at Skill Levels""Imperious - Races of Skyrim""Wildcat - Combat of Skyrim""Summermyst - Enchantments of Skyrim""Andromeda - Unique Standing Stones of Skyrim""Improved Telekinesis SE""Lorica - An Intuitive and Compatible Spell Toggle""JK's Skyrim""JK's Arcadia's Cauldron""JK's The Drunken Huntsman""JK's The Bannered Mare""JK's Warmaiden's""JK's Dragonsreach""JK's Belethor's General Goods""JK's Sleeping Giant Inn""JK's The Winking Skeever""JK's Angeline's Aromatics""JK's Bits and Pieces""JK's Radiant Raiment""JK's Candlehearth Hall""JK's Blue Palace""JK's Sadris Used Wares""JK's New Gnisis Cornerclub""JK's Palace of the Kings""JK's White Phial""JK's The Ragged Flagon""JK's Elgrims Elixirs""JK's The Bee and Barb""JK's The Pawned Prawn""JK's The Temple of Mara""JK's Mistveil Keep""JK's Silver-Blood Inn""JK's Arnleif and Sons Trading Company""JK's The Hag's Cure""JK's Understone Keep""JK's Riverwood Trader""JK's Temple of Dibella""JK's Interiors Patch Collection""Immersive College of Winterhold""Immersive College of Winterhold- Map Texture""Static Mesh Improvement Mod""High Poly Project""Skyrim 2018""Skyrim 2018 - Bugfixes 1.5""Skyrim 2018 - Bugfixes 1.6""Skyrim 2020 - Landscape""Skyrim 2020 - Architecture""Skyrim 2020 - Other""Skyrim 2020 - 8.4.5 Update""Skyrim 2020 - Whiterun Street Alternate""Skyrim 2020 - Whiterun Walls Alternate""Skyrim 2020 - Snow Alternate""SSE Parallax Shader Fix""Water for ENB""NAT - Natural and Atmospheric Tamriel""Immersive Sounds - Compendium""Race Menu""Race Menu - SFO""Race Menu - FMS""Race Menu - FNA""Expressive Facegen Morphs SE""Expressive Facegen Morphs - RM Plugin""Fair Skin Complexion - Mouth""Expressive Facial Animation - AIO""XP32 Maximum Skeleton Special Extended""Caliente's Beautiful Bodies Enhancer -CBBE-""HDT-SMP""CBPC - CBP Physics with Collisions""CBBE 3BA""High Poly Head SE""Vitruvia - skin texture overhaul for males - SE""Demoniac 3BA Textures""KS Hairdos - HDT SMP (Physics)""Clothes Pack 4""Clothes Pack 4 - Clothing Tag""Dark Elf Blader Armor""Kardia SSE Textures - Resource""Kardia SSE - 3BA""Aquila Armor""Zikoru Swords Collection""Simple Leather Backpack""High Poly NPC Overhaul - Resources""High Poly NPC Overhaul - Skyrim Special Edition 2.0""High Poly NPC Overhaul - ICOW Patch""AllGUD Meshes""Animation Motion Revolution""(SGC) SkySA - Combat Behavior Compulsion""Dynamic Animation Replacer""SmoothCam""SmoothCam - Modern Camera Preset""SmoothCam - Overwrites""Skysa Grip Switch""Movement Behavior Overhaul SE""True Directional Movement""MBO - TDM - Patch""JH Combat Animation Pack""Elder Souls - Dual Wield SE""Smooth Magic Casting Animation""Rumple's Dual Wield Idle""Vanargand Animations - Female Idle Walk and Run""Vanargand Animations - Sneak idle walk and run""Realistic Wildlife Behaviours""Alternate Start - Live Another Life""Missives""Missives - Notes Retexture""Missives - JK Skyrim""The Notice Board SE""The Notice Board SE - 4k""PACE""LOD gen"
  6. I've been looking for either a mesh or character editor that is compatible with males to the extent that ECE is with females, but no luck so far :( Is there any way to make something like that semi-easily? Or has it already been done? I haven't made a new mesh or texture since Morrowind so I'm a bit out of practice to give it a shot myself lol Thank you :smile: EDIT- Also, if anybody feels up to it, can someone make walking with a weapon equipped a bit more pretty? All of the animation replacers that I've tried either don't mess with the walking, or it just doesn't look right. If not, I can figure that one out on my own I'm sure :) Thanks
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