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Xaliber13 last won the day on February 13
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About Xaliber13

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xaliber#3419
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I've sent my feedback through the form. But also dropping it here... I'm not sure if the typeface choice for the mod page is functional. It clashes with the header and in mods with long names it can get very busy. See here: I think it's better to keep the condensed style typeface. Maybe use something like Roboto Condensed. The line-height on the mod description also felt more packed but unnecessarily larger. The "Popular Collections" section is also... questionable. IMHO, we don't need another "top posts" for collection. We need more space to highlight less popular collections. Maybe rather than "Popular Collections", it's better to have "Trending Collections" like "Trending Mods" so it will change regularly. What counts as "Trending" is based on downloads/endorsement since it was last updated or uploaded. I'm also questioning the decision to only show Endorsement metrics on the Trending Mods and removing something more important like Categories. Also the number of trending mods is less now, only 6 (it used to be 7 mods). Would've been better if 7 mods instead of only 6.
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Working on a script that uses cloaked spell on the player to check when they are drawing a bow. I need the script to forcefully release the arrow when player reaches certain condition (e.g. stamina reaches 0). Everything else has already taken care of; something that I'm not sure about is the function to force arrow loosening. ANy ideas?
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User Profile and Direct Messaging Improvements Beta
Xaliber13 replied to JustThatKing's topic in Site Updates
Hi, is there still no way to track our comments in the main Nexus site? As the notification is unable to notify us replies to comment chains we replied to (unless we're the original poster), it's really hard to track convo. At least in the past we can look at our forum profiles to track comments; now we can't. -
User Profile and Direct Messaging Improvements Beta
Xaliber13 replied to JustThatKing's topic in Site Updates
Quick feedback after some testing... Generally not a better experience compared to the old design. Leaves much rooms for improvement. Switching between tabs (About Me, Mods, Collections, Media) is too slow. Took me a while (about 3-5 secs) before the list of mods or the user's activity loads. Compared to the classic design which is instant. For reference, this is the Google Pagespeed result: https://pagespeed.web.dev/analysis/https-next-nexusmods-com-users-18798864/u9dzi4b20z?use_original_url=true&form_factor=desktop ; and this is the average connection in my country: https://www.speedtest.net/result/15958132430 Still on tabs: it's better if switching between tabs don't make the page jumps to the top. Unnecessary scroll down. Browser: Brave Browser 1.47.186 (Chromium 109.0.5414.119) - update 23 February 2024 The typefaces are too large. Too much white space. Screenshot: https://imgur.com/a/Lnd3oOM I know we're living in an age of screen real estate but in classic scrolling down a little bit already brings me to plenty of content. In this redesign I have to scroll for a while before I get to click even the tabs. The same goes to the sidebar. What's the point of having such a gigantic space for the username? And the gigantic profile picture. Keep it snappy as before. The column width itself is also a bit too much. Provide more room for the content. Still on sidebar: user's Last Active is too important to be put that down below. Sometimes I just want to check if the author's still around then return to the previous page. Now I have to scroll. One unnecessary extra step. The "Recent Activity" tab has much less information compared to the classic design: https://www.nexusmods.com/users/200085263 In the classic one we can see what they endorse, what part of their mod that they updated, what image they uploaded, etc. In the new one we only have "Mod update". That's not helpful at all. Maybe it's better to split the "Recent Activity" tab into two: As a User and As an Author. So the user tab we have user activities like friending someone, uploading images, endorsing mods, etc. In the mod author tab we have activities like what aspect of the mods that they updated. -
how to increase the number of zeds in a horde?
Xaliber13 replied to danielduarte's topic in State of Decay's State of Decay
Hi qmjs, sorry for bumping an old thread. Do you happen to know if there's a way to modify zombie density, and make it has different density depending on whether it's in the day and in the night? I tried tweaking values within this: <Subgroup Name="Density"> in zombies.xml and values within <Action ActionFlags="" ActionId="NightTime" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline=""> in rtsevents.xml but nothing happened... -
Reduce the frequency of Lilly's giving missions?
Xaliber13 replied to Xaliber13's topic in State of Decay's State of Decay
Thanks QMJS! I've tested it around a bit, and I think it works now :) -
Reduce the frequency of Lilly's giving missions?
Xaliber13 replied to Xaliber13's topic in State of Decay's State of Decay
Thanks QMJS! I'll try changing those values. What does "Game.RTS.NoResourceOps" do though? I found it under fsEvent.RecentMission_Any. And what are the differences between Status.RecentMission.Story and Status.RecentMission.StoryOp? -
Reduce the frequency of Lilly's giving missions?
Xaliber13 replied to Xaliber13's topic in State of Decay's State of Decay
Thank you QMJS! Very helpful. To clarify, so the ones we have to change are the ones with Status.Blackout? Or should we change everything with Blackout as the keyword in the ActionID? -
I find that Lilly gives missions too often. Like after one mission finished, there's another one waiting to be done. Is there a way to reduce the frequency of Lilly giving missions? Or, in other words, give more time/space between missions? I like taking my time to scout areas and clean up hordes. Which value should I modify? I went to missions.xml and found "OpportunityTimeout", but not sure if that's the one to modify. Thanks so much in advance!
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Wow thanks for the super speedy reply qmjs! Really helpful. I'm on that page now. Thanks for the note about .cdf, I didn't know it can be opened as text file; I thought it's some kind of image file. Do you happen to know if there's a preview of the portraits as well (i.e. the hair type and head type mostly), and also the voice preview? Or do we have to it the harder way?