-
Posts
229 -
Joined
-
Last visited
Nexus Mods Profile
About DirebearCoat
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
DirebearCoat's Achievements
Community Regular (8/14)
42
Reputation
-
Skyrim SE - Mod Detectives Thread
DirebearCoat replied to DoctorKaizeld's topic in Skyrim's Skyrim SE
If I'm not mistaken, I do believe that in the Destruction Perk tree, there is a perk that causes enemies that are on fire to flee when their health falls below a certain point. However, you probably had something else in mind... -
Braith Gets Revenge On The Dragonborn
DirebearCoat replied to ZodiacBlack's topic in Skyrim's Mod Ideas
What motivation would Aventus have to want Dragonborn's head? Dragonborn did get Grelod the Kind, and Aventus was pretty happy about the results... So, why does he have it in for Dragonborn? -
I don't know. It's probably just me. I just don't see any kind of Gatling gun as being "lore friendly" in this game... Especially if it's Dwemer. Everything is powered by steam, so a steam powered gun would need a near constant flow of water to turn into steam to operate it, or it will quickly run out of.... steam and stop shooting. I don't know enough about Draemora to say... But I have my doubts, too.
-
SSE World of Warcraft Anduin Wrynn Armor
DirebearCoat replied to xynriil's topic in Skyrim's Mod Ideas
Woah! That's fast! -
Alright.... I noticed something... So, like I said, when I clicked on the "Vortex" button, it opened up a page with a dialog box to download "(Part 1) SSE Engine Fixes for 1.6.629..." So, I went back to look in the files tab. Too look at information about the file that would get auto downloaded and auto installed. This file is in the bottom of a list of three versions, and second in the list three files is a file called "(Part 1) SSE Engine Fixes for 1.6.1170 and newer..." (Face palm). I did a manual download, and did the drag and drop into Vortex to do a "manual install." I uninstalled version 1.6.629 and installed 1.6.1170, then I installed (Part 2), extracting the files into the folder, like it said in the instructions. Now it starts normally, without giving me a long list of mods that are uninstalled (when they are actually installed), and then I tested the "Esc" key. I got the Quests and the Save menus... Like normal. It didn't insta-quit to desktop like before. The issue is solved. [New problem cropped up. See the EDIT below for details.] Thank you, 7531Leonidas! The request you made for information about the versions of the game and of the mods that are installed, led me to finally notice where I had gone wrong. Well, one thing has become apparent to me. The Vortex automatic install button doesn't always pick the right file for your set up. Here is a copy and paste of the log: "skse64 plugin preloader - d3dx9_42 exe path: c:\program files\steam\steamapps\common\Skyrim Special Edition\SkyrimSE.exe loaded into SkyrimSE.exe or SkyrimVR.exe, proxying SkyrimSE d3dx9_42 funcs and registering preload hook success hook triggered, loading dll plugins (meh's loader) failed to search dll plugin directory DLLPlugin loader finished hook triggered, loading skse plugins found plugin "EngineFixes" for preloading attempting to load found plugins attempting to load "c:\program files\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\EngineFixes.dll" loaded successfully and Initialize() called loader finished" The log results looks identical. You couldn't tell if there were any problems from the log (that I can see). EDIT: EDIT: EDIT: EDIT: EDIT: I celebrated too soon. Now, my save games aren't showing up.... My save games showed the first time I logged into the game after I "fixed" the problem. However, the first time I went to save, I found all of my save games gone. Gone from the game menu. However, the game saves are all in the folder in Windows. Sigh... New problem to fix....
-
Skyrim SE ver. 1.6.1170.0 I used the automatic install by clicking on the Vortex button, and it brought up this version: "(Part 1) SSE Engine Fixes for 1.6.629 and newer..." Skyrim Script Extender (SKSE64) ver 2.2.6 From the Log (d3dx9_42.log): "skse64 plugin preloader - d3dx9_42 exe path: c:\program files\steam\steamapps\common\Skyrim Special Edition\SkyrimSE.exe loaded into SkyrimSE.exe or SkyrimVR.exe, proxying SkyrimSE d3dx9_42 funcs and registering preload hook success hook triggered, loading dll plugins (meh's loader) failed to search dll plugin directory DLLPlugin loader finished hook triggered, loading skse plugins found plugin "EngineFixes" for preloading attempting to load found plugins attempting to load "c:\program files\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\EngineFixes.dll" loaded successfully and Initialize() called loader finished"
-
I made sure that I met all of the requirements before installing "SSE Engine Fixes [SKSE64 Plugin]." I followed the install instructions. https://www.nexusmods.com/skyrimspecialedition/mods/17230?tab=description What I found out is that when I follow the Part 2 instructions, I get a weird problem. Part 2 instructions says to unzip the three files directly into the main Skyrim folder, d3dx9_42.dll, tbb.dll, and tbbmalloc.dll. Vortex seems happy and all seems well. As I start up the game, when I get to the "Load" option and I click on "Yes" (to start the save game), I get a long list of other plugins that it tells me are uninstalled, even though they are installed. It asks me if I want to install them. I click "Yes." (One time, I clicked "No," just to see what happens. The game started like usual, and when I got to using the Esc key, it quit straight to desktop like it did every time before.) The game starts, and I can do stuff with the character. I can operate keyboard commands, (E to interact with objects in the world, W-A-S-D to walk around, Caps Lock to walk or run, Tab to bring up Items, Spells, and Perks menus, and other options). However, when I hit the "Esc" key to bring up the Quest Log, and the System menu, the game instantly quits and goes to Desk Top. I found that when I removed the three files, listed above. Vortex gives me a warning that SSE Engine Fixes won't load, or won't load properly, and that I might get corrupted save files, or something along those lines. The problem is that 1) I don't know if the fixes are applied and operates without the three files, and I can just keep it like that, or if SSE Engine Fixes is just taking up space, not doing anything without those three files. At this point, I'm about to just uninstall it. However, there are over a hundred thousand endorsements, and I'm thinking it might be worth figuring out the problem and fix it. I made sure that I have the correct version of SKSE64 installed for my version of Skyrim, and that I got the correct version of SSE Engine Fixes. (If someone can show me how to print out all of the mods I have installed (enabled and disabled), I'll post up the list, if that will help to solve what the issue might be).
-
Skyrim SE - Mod Detectives Thread
DirebearCoat replied to DoctorKaizeld's topic in Skyrim's Skyrim SE
Is there a mod for pose-able equipment display mannequins which can also hold weapons? -
I didn't quite notice this problem before, when I played melee weapon style. Now that I'm playing as a pure archanist (pure magicka) style, I can see the problem clearly! My followers mask my fires! I try to cast a spell at an enemy, but my followers jump right into the line of fire and get blasted by my spells! The stupid simpletons! What's more infuriating is when I run to the side to get a line of fire, the damned idiots move in front of me again, and takes my next shot at the enemy, like they WANT to get hit! I crouch to hide, I charge up a spell, an enemy notices me and I get the red dots. My followers go, "Who's there?!" Just as I release the devastating fireball, my followers are already in front of me getting blasted in the back with my attack! Then they have the temerity to complain, "Hey! Watch it! I'm on your side!" The blasted imbeciles! I'm using AFT (Amazing Follower Tweaks), but I suspect that the problem would still be there, even without the follower mod... Is there a mod that fixes this? Or am I doomed to be forever cursed with such cretins for followers?
-
My situation was kind of similar to yours where my game stopped responding to some keyboard commands, but others kept working... If it's a USB keyboard, have you tried unplugging it from your PC, wait about ten seconds and reconnecting it? Maybe the drivers got kind of wonked and the game can't understand some of your keyboard commands. I logged out of the game, unplugged, waited ten seconds and replugged. Then logged back into the game, normally. My lack of technical language and understanding makes my advice questionable, but unplugging and repluging my USB keyboard fixed my issue.
-
-
Images For A Bug Report
DirebearCoat replied to DirebearCoat's topic in Skyrim's Creation Kit and Modders
For get about it. -
I saw the saves in the folder you talked about... They aren't organized by character. So, there's no way for me to tell which save is associated with which character...
-
I'm talking about deleting the entire play through of a character. I see that I can delete a "save game" in the game menu. However, I have not found a way to delete an entire character and all of the saves in one move, from the menu. Does that mean that I can only delete it by deleting the folder in the Windows Directory? If so, where exactly is that folder, and how is the folder labeled so that I know I'm deleting the correct folder? Also, how do I delete that character game play from Steam's cloud?
-
Mass Effect On Sale On Steam
DirebearCoat replied to DirebearCoat's topic in Mass Effect's Legendary Edition
I asked this question on Steam, too. I got an answer there. I think the answer is clear enough that I can consider my questions mostly answered. Here is the link to the post with my question, and the answer I got. Thanks to everyone who took an interest and looked at my question.