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Everything posted by Shadowtear
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I'm looking for 2 mods 1. Something like this: https://www.nexusmods.com/morrowind/mods/46071?tab=description I really want sorting of spells and greying out known topics it handles, but item filtering by name mess up "Take all" hotkey for MCP 2. Checking out mods I would like to install I noticed there was info about weapon speed and range in shown weapon tooltip. Sadly there was no info which mod gives that feature EDIT: Forget about first one - went through comments and it's possible with it with ctrl+space
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Update: Finally I have current mod setup: Major mods: MCP MGE XE Madd Leveler (smooth leveling atributes) - https://www.nexusmods.com/morrowind/mods/45865 Graphic Herbalism - https://www.nexusmods.com/morrowind/mods/43140 True Lights and Darkness (makes lamps and light spells bit more useful) - https://www.nexusmods.com/morrowind/mods/39605 Morrowind tactics (contains mana regen and changing weapon skill from hit chance to damage) - https://www.nexusmods.com/morrowind/mods/45983 Smaller mods: Keyring - http://download.fliggerty.com/download-110-22 Delayed Dark Brotherhood Attack V2 - https://www.nexusmods.com/morrowind/mods/14891 Real signposts - https://www.nexusmods.com/morrowind/mods/3879 No plastic glow on enchanted stuff - https://www.nexusmods.com/morrowind/mods/20872 Shield Spell Visual Effects Remover - https://www.nexusmods.com/morrowind/mods/42179 All Boat Ports Plugin - https://www.nexusmods.com/morrowind/mods/946 All Silt Strider Ports - https://www.nexusmods.com/morrowind/mods/43796/ Ashlander Transports - https://www.nexusmods.com/morrowind/mods/42278 Descriptive Shrines - https://www.nexusmods.com/morrowind/mods/46119 If they will work relatively stable I gonna try MWSE and go with this one: UI Expansion (marking old topics, sorting spells for now, but might come out something more) - https://www.nexusmods.com/morrowind/mods/46071
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Edit: Multi-posted - system said can't reply because it was too quickly, but added it anyway
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I consider the first mod not a patching the game mod as it has a few things that makes the mod more like a modification of the game rather than fixing bugs. Though Patch for purist was least modificating game of all those unofficial patches. Right, I forgot about MCP. I wanted GCD for 2 things - first is to have smooth attribute update, without manually picking things or wondering if I gonna have right multiplier by desired attributes, other is mana regeneration over time. (without resting). I found there alternatives for those like MCC leveler or Madd leveler. What about them? About accurate attack mod - it's about making weapons always hit during strike in range, but I have some doubts about it - no drawback in return. Planned to play custom class as usual, but will consider it. Ashlander camps seems nice, about shops is ok, but that's not exactly what I'm looking for. Would prefer something that beside increasing gold in shops would add some good stuff at them. Something like make available to buy random single piece of high level equipment at specialized shops in bigger cities. Example - trader in vivec specialized in armor sells one one day single glass helmet and next week maybe single pair of ebony boots. Source of high end gear aside for looting from fixed places, especially that those are listed. I don't remeber if MGE XE fixed visibility in darkness or not. EDIT: Double posted same quote
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Hi, I'm not newcomer to morrowind, but this topic suits what I wanted to ask about I wanna play morrowind again after long time and I want to modify it a bit. There are some mods that I found without problem, some that I want but can't find them and wanted to ask if you recommend something. Those I'm definitely going to use: Patch for purist https://www.nexusmods.com/morrowind/mods/45096 MGE XE https://www.nexusmods.com/morrowind/mods/41102 Accurate Attack https://www.nexusmods.com/morrowind/mods/23746 Graphic herbalism https://www.nexusmods.com/morrowind/mods/45342 Galsiah's Character Development https://www.moddb.com/games/morrowind/addons/galsiahs-character-development Would like to have, but can't find: Keyring Reworked darkness (so cateye and lights have use) better shops (so i can get something useful for them at later stages) Need opinion about: Morrowind Overhaul Sound and Graphic (don't wanna go with all the STEP mods, kinda afraid that might destabilize game too much or mess up with so many mods) Morrowind Rebirth Do you recommend something else? Some creatures or quest maybe?
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I'm looking for simple mod that allow to delay choice of perk and nothing more. There's one for practice makes perfect, but it also makes 2 perks per level.
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FNV leveling like skyrim?
Shadowtear replied to seanbrenner's topic in Fallout New Vegas's Mod Ideas
Practice Makes Perfect: http://www.nexusmods.com/newvegas/mods/45604 It's also available for Fallout 3 for your information. -
I'm going again through F:NV and I few times had to postpone quest, because I didn't have proper skill level yet. Then I got idea about recreating Arcanum's fate points. The best thing that comes to mind is to use star caps as fate points - mysterious, rare and beside quest worthless. Idea of practical use of this - one star cap for every force-passing skill check. To prevent dropping quest halfway because of failing of skill check (especially irritating when you lack only one or two points to pass).
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Can anybody make mod that allows to display all weapon stats? Without mods it's rather unnecessary, but with mods like Requiem or Skyre there are new weapon types included in leveled list. I wish I could see in-game weapons at least base damage, speed and reach, but it would be nice to see also charge/uses of enchantment and damage per second. Something like Display Stats for Oblivion.
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Some time ago I asked about mod that change leveling... still looking for it, but found something similar for Fallout New Vegas: Practice Makes Perfect http://newvegas.nexusmods.com/mods/45604/? Hope it makes more clear what I'm looking for.
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EDIT: Sorry, double posted
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I'm looking for mod that would change leveling to more Skyrim-like (no main skills, increase by skill usage). Could also change effects of attributes and perks to fit new system (e.g. no extra skill points for INT, but gives other bonus). Not know if that exist.
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Dexion Evicus stuck at reading Elder Scroll.
Shadowtear replied to Lunyra's topic in Skyrim's Skyrim LE
I have related problem. Dexion don't start to read scroll (there's no starting dialog with him). I'm after speaking with Isran, don't have elder scroll on me, Serana don't have it on her back. Playing on pc with unofficial patches, Skyui and Skyre. -
Idea for a spell: summon gnome collector. It's about summoning gnome, that will gather nearby alchemical ingredients. Just to don't open every body for ingredients. Could be the same for valuables (gold, gems & jewelery). Activating gnome should open menu allow to choose items to take from it. If gnome dies, or other way banished - all is gone (so better not to summon it in battle).
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Recently I returned to Baldur's Gate series and I thought "That could be nice stuff for Skyrim". I don't expect to create "Short Bow +1" models, but only to recreate most interesting weapons based on their concept like "Short Bow of Gesen". I realise that for some of them might be difficult to do (especially Dak'kon's Karach Blade), but "The Equalizer" also could be interesting. Weapons & armor could be in separate mods, I don't mind.