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clinefelter

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Posts posted by clinefelter

  1. the brunswick helmet isn't realistic anyway, the other helmets all have visor off during cutscenes.

    a better option would be allow you to toggle between two different outfit presets for cutscenes. so you can have an outfit that has helmet off or even a different kind of hat or coif during cutscenes, but have a preset with the helmet on

  2. unfortunately most of the helmets are completely wrong and inaccurate lol. they gave the non player characters zizka and capon correct helmet with proper aventail, but the player has helmets with aventails so low the entire neck is exposed. the only correct helmet is the bascinet with bretache, but you can't open or close the nasal visor so it sucks for cutscenes. the hounskull you mentioned is ok, but again, the aventail sits too low , it should partially cover the chin at least, and it should have leather on the side of the helmet with aventail over it, not underneath it. same with the royal bascinets, the aventail is all underneath it, which is incorrect.

  3. i can't be the only one who can't tolerate how the aventails are still wrong in this game. the only correct helmet/aventail are the ones worn by jan zizka, and hans capon, and the bretache helmet. but all of the other high level helmets have the aventail under the helmet rather than around it, and also their collars don't even cover the neck fully.

     

    we really need a mod to replace some of the higher level helmets with either jan zizka or hans capon's helmet. it's such a shame because zizka's helmet is barely even in the game, but it's absolutely the only good one from the game.

  4. hi does anyone know what files are responsible for the amount of enemies generated per mission/encounter/activity? i find it immersion breaking to go up against 20 fodder alone, i'd rather find a way to reduce their numbers but make them smarter or more prone to hide and run away to ambush or surprise me. i think it would also add to the atmosphere and the feeling of suspense and tension if enemies don't always announce their presence by immediately shooting you.

     

    alternatively if there's a way to make them spawn in smaller groups of 2 or 3 but farther away so they're not always immediately aware of your presence as soon as one group sees you.

     

    my other question is if i'm able to change the default outfit and spacesuit each companion starts out with, i want to give them more professional clothing like jumpsuits and stuff instead of leather jackets, blazers and cowboy hats rather than having to run around and buy all of the items then give it to them

     

    thank you

     

  5. hi does anyone know what files are responsible for the amount of enemies generated per mission/encounter/activity? i find it immersion breaking to go up against 20 fodder alone, i'd rather find a way to reduce their numbers but make them smarter or more prone to hide and run away to ambush or surprise me. i think it would also add to the atmosphere and the feeling of suspense and tension if enemies don't always announce their presence by immediately shooting you.

     

    alternatively if there's a way to make them spawn in smaller groups of 2 or 3 but farther away so they're not always immediately aware of your presence as soon as one group sees you.

     

    my other question is if i'm able to change the default outfit and spacesuit each companion starts out with, i want to give them more professional clothing like jumpsuits and stuff instead of leather jackets, blazers and cowboy hats rather than having to run around and buy all of the items then give it to them

     

    thank you

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