Hi, I'm new to modding DA:O and have been creating my first couple mods to add continuity as per my taste. I've set Alistair's .utc file to start out with a modded armor, which is a light armor which came with some overpowered stats. My goal is to make this armor identical to the tier 2 medium splint armor Alistair starts with. After some online research I figured out how to alter the armor's .uti file to replicate the splint armor using the toolset by: removing all the properties using the toolset and deleting entries under PropertiesListchanging cost (sell price)Changed InvSubgroup from 331000 to 332000 (which I read online dictates armor type but this didn't seem to have an effect)Changed Material and MaterialProgress to match (I'm not exactly sure what this does or if it's necessary, but I assumed it affects base stats are calculated)Testing this in game, the armor now was just plain, tier 2 light armor. Next, I tried updating the BaseItem field to match, changing the original item from 9 to 10. This seems to have done the trick to change the armor to medium and resulted in identical stats to the splint armor but now the model is invisible. Does anybody have any advice on what to do next? It seems like changing BaseItem broke a reference somewhere else but I'm not sure where to look. Thanks!