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xOoxDK

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About xOoxDK

  1. Well... You used the word "trailer", so I guess that's where the issue lies. Game companies oversell... with disclaimers ofc.
  2. It's a great mod, offers some nice customization of the base building. Could we find the ini setting that disables the check to see if the current square / rectangle / cell / block on a planet is restricted? As far as I can tell, the map system of planets is based on cells of some size, not radius from the Outpost control computer. So there must be a setting somewhere that designates a cell wether or not it is allowed to build in it.
  3. I can't be the only one... I wonder if it would be possible to make a mod that allows to open inventory while the scanner is up, while being on a planet. I know... "why not just press F and then inventory?" I often find that my poor memory needs some help in remembering how much I have of each material. Also, if I do get into a fight for some reason, I know I could quick link healing etc, but I find that's its not always about a specific healing or maybe Im out of the one that I have quick linked. That's when I need split second access to the inventory to get another heal of some kind. And really... why isn't inventory accessible with scanner up? It's just silly :smile:
  4. First off, thank you so much for your ability and effort to making games more immersive and useful, you are doing great work and I'm sure everyone truly appreciates this. I come from a background of producing instruction manuals, so... Now to the meat part of the critique sandwich ;) One thing I notice many have trouble with, is clear and consise instructions that are understandable for the end-user. Don't worry, this is true for engineers and data wranglers in general. But it takes so little to make the guidance and instructions more clear. Tips: - Avoid long explanations here on Nexus or in any install.txt files or place them LAST (The // comments in the mod files are fine...) - Be specific (ironically this requires a long explanation) "Starfield / data" is NOT as understandable as "Documents / MyGames / Starfield / data" Reason: "Starfield / data" exists in both Documents and your direct install dir. - Make instructions step-wise, short and specific 1. Do this 2. Do that 3. Now do this - Highlight that people need to take files out of downloaded folders, instead of just copy / pasting the downloaded "data" folder into the other. (Most of us, not using the mod installers, will be doing it manually, and we will NOT be copying the entire folder structure but only the necessary subfolders.) - Does your mod play well with others? Kind of important. - Does this imply a specific order the mods should be installed in? - Does the order of which the lines are written in StarfieldCustom.ini matter? - Leave the long explantions for last, if at all needed. (I don't need to understand why a certain mod should be installed before another one or how they interact... I honestly don't care :D I just want to know if A or B comes first and where they go specifically. For many, it wont come naturally how these things are done or what folders we move files to.) - Please please, if you know, write if your mod makes use or alters the same basic file as other mods. ( Not meaning StarfieldCustom.ini here) TO USERS: - Before downloading and using ANY mod... just snap shot the damn folder structure. (So you can revert any non-functional mods without having to delete the entire game :D) - If it's a small mod, keep the original zip file somewhere (So you easily can find out what to delete if it doesn't work. (mind mods that operate side by side on the same file :S ) ) BUT REALLY... thank you so much, I don't get coding that much myself, so you are doing stellar work from my point of view, and we or Bethesda really can't be without you. Not joking here... I litterally can't play the game now without mods haha. Have a great day!!
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