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Xezcente

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Posts posted by Xezcente

  1. Welp, I'm feeling generous today. So I'll help. It seems you're new to CK so I'll go step by step. I'll try to be thorough.

     

    Setting Up CK to Load Multiple Master files

    Ignore this if you've already done this. You need to edit a few things with SkyrimEditor.ini (located at where you installed Skyrim) and put in the quote outlined below. This is important if you want to load multiple master files, which means DLC files and the ESM file of Xvision.

     


    [General]

    bAllowMultipleMasterLoads=1

     

     

    Again, in SkyrimEditor.ini, find these lines and add the following highlighted in red if you have the appropriate DLCs.

     

     


    [Archive]

    bInvalidateOlderFiles=1
    SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa, Update.bsa
    SInvalidationFile=ArchiveInvalidation.txt
    iRetainFilenameOffsetTable=1
    iRetainFilenameStringTable=1
    iRetainDirectoryStringTable=1
    bCheckRuntimeCollisions=0
    bUseArchives=1
    SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa
    SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa

     

     

    Now that's over with, open up CK.

     

     

    Changing NPCs

    1. Check the ESM file of Xvision Children. Do not set it as the active file.

     

    http://i463.photobucket.com/albums/qq358/Xezcente/Step01_zps5f221ae2.png

     

    2. Check the esp file of Xvision and set it to active. This means that whatever changes you make to the NPC will be stored in this esp file. If you don't want this to happen, don't set it as an active file, all the changes you have done will be saved on a newly created esp later. In my case, I have all the DLCs and so I use the Xvision Children - Complete.esp.

     

    http://i463.photobucket.com/albums/qq358/Xezcente/Step02_zpsf4cfbba2.png

     

    3. On the Object Window, click on Actors and type in the filterbox "Runa", she'll appear on the right side of the pane. Double click her name and another window will be brought up.

     

    http://i463.photobucket.com/albums/qq358/Xezcente/Step03_zps02552155.png

     

    4. Now, go to "Character Gen Parts" and "Character Gen Morphs", the little arrows at the left side will help you navigate through the tabs. Tick the preview at the bottom of the window to see the NPC. If you're looking to edit the hair, it's on the box I highlighted below.

     

    http://i463.photobucket.com/albums/qq358/Xezcente/Step04_zps04d15ec6.png

     

    5. Go ahead and edit whatever it is you wanted to do. In this case, highlight the hair and choose from the dropbox right below it to choose a different hairstyle.

     

    http://i463.photobucket.com/albums/qq358/Xezcente/Step05_zps2a8b020f.png

     

    6. You can also change the facetint of the NPC. Add warpaints, remove the dirt, set up different skintone, makeup and etc. The interpolation value will change how strong the facetint is. 0.00 means none and a 1.00 means very visible. Experiment on the other pane present on "Character Gen Parts" if you wish to see different results.

     

    http://i463.photobucket.com/albums/qq358/Xezcente/Step06_zpsea6c88ed.png

     

    7. There's also the "Character Gen Morphs" to edit specific parts of the face. Poor Runa suffered from my sculpting skills.

     

    http://i463.photobucket.com/albums/qq358/Xezcente/Step07_zps8ccfcb80.png

     

    8. When you're done, hit OK. Now highlight Runa from the right pane and press CTRL + F4. This is necessary to avoid the gray skin bug and to overwrite the previous parts of the original Xvision mod. Save the changes by clicking on the Save icon on your CK.

     

    http://i463.photobucket.com/albums/qq358/Xezcente/Step08_zps2ad1a7ba.png

     

    And you're done.

     

    Additional Notes

    Like I said, I'll try to be thorough with the explanation in case you are confused on what we just did. If you're already satisfied with what we did, there's no need to read this. This is just FYI.

     

    - I don't like changing the original esp file from Xvision.

    Back at step 2, do not set it as an active file. Just check both the esm and the esp file and continue your work. When you are done, save the file and it will ask you to write it in a new esp file. That's good and all but will be useless when you use the CTRL + F4 function since it will still overwrite the original data from Xvision which brings me to...

     

    -What does CTRL + F4 do exactly?

    First things first, you need to navigate to your meshes and textures folder where Xvision store NPC data so it will be easier to understand. I use Mod Organizer so my filepath is different but it might look like this on your end. You'll see a lot of files named with numbers, this is the NPC face data.

     

     

    For the meshes

    D:\Program Files\Steam\steamapps\common\skyrim\Data\Meshes\actors\character\FaceGenData\FaceGeom\Skyrim.esm

     

    For the textures

    D:\Program Files\Steam\steamapps\common\skyrim\Data\Textures\actors\character\FaceGenData\FaceTint\Skyrim.esm

     

    The meshes folder contain the changes done to the specific face parts of the NPC, like the nose, eyes, and etc. Each file is specific to an NPC. Runa's face data is 00013378.nif. This dictates how Runa will look in-game.

     

    The textures folder contain the facetint and color of an NPC. Runa's face data is 00013378.dds. This dictates whether an NPC has warpaints, dirt, a specific skintone, and etc.

     

    Now that's out there, doing CTRL + F4 will replace those files with a new one you have edited from CK. In case you have decided you want the old face back. Backup the specific nif and dds file before calling the CTRL + F4 function. Or just backup the whole mod and avoid complicated procedures I outlined. :mellow:

     

    THAT's it. Hope that's everything you need.

  2.  

    Thx for this! xxxSpeedActuator.psc was buggin' me for a while.

     

    Btw, can u by any chance fix Blade Barrier perk?

     

     

    I might have forgotten to adjust Blade Barrier to the new timed blocking mechanic.

    However, it should be possible to adjust it easily. BB casts a spell on the attacker when you're hit, Replenish casts a spell on the one that got punched. So

     

    1. Make the perk do nothing

    2. Adjust the timed blocking script to cast the spell on tha attacker. The script is found on the player alias in xxxSkyReMainQuest

     

     

     

     

    Also heard this from T3ndo, and I can't read code so I'm not sure if he did forget.

  3. In response to post #7625295.

    Here's what I'd do. Go to the bug tracker, post your problem and include your tracelog, which is located at 'My Documents' -> 'Nexus Mod Manager'.

    Usually, people here won't be able to help because they don't know the solution, or like you said, it doesn't happen to them. And yes, I know I'm the dude that can't help you with the problem, but the suggestion I posted just might.
  4. My specs.

    Intel Core i5-2410m @ 2.3Ghz

    8GB RAM, 1.6 VRAM

    NVIDIA GeForce GTX560m

    Resolution ouput is set to 1080p which can be a bit taxing for my CPU.

     

    I use GameBooster to close any unnecessary programs running on the background and also ATTK Power Loader by Jason2112 to remove stutter during heavy combat scenes. I get 40-50FPS in some areas and it drops in very heavy scenes to about 26FPS. That's the lowest I go. I use Hi-Res texture pack, and some retextures. No ENB though, that eats my FPS by a lot.

     

    @ShimoOkami - Was it always 17FPS, or did it start happening recently? You could try lowering your shadow resolution, see if that improves performance.

  5. If you checked the mod again, he said he'll decrease the saturation by 22%.

     

    and please let this thread die already, this is not the "talking behind the author's back" thread. if you want to complain about RLO, make your own thread already.

  6. Most files are overwritten when you install a new version of SKSE. I'm not sure if there are any "traces" left behind by older versions. Best way to know is to download a previous version, compare it with the new one and see if they overwrite the same files.

     

    And you only use skse_loader, it automatically opens Skyrim.

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