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LoganCormier

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  1. There are a lot of console commands that have quantity entries. But if it's not that big of a deal like you said, then would you mind sitting around for a couple of hours making 500 zombies?
  2. Okayyy.. so I know the console command for cloning an actor is createfullactorcopy, but is there a way to create more than one actor copy with only one command? I tried createfullactorcopy <5> and a bunch of variations but it didn't work. Is there any way to do bulk actor copies? thanks! :)
  3. So I know all the refID's of the creatures I want to spawn. This is probably really dumb but I tried createfullactorcopy with a bunch of different variations with "refid" as a prefix before and after, with a period, and the actual ID before, after, with a period, with and without the refid prefix. yeah. I knew it wasn't gonna work... but whatever. So what is the command for spawning a creature/npc in front of you or at a specific location? I'm trying to spawn zombies (dread and regular), if that makes a difference. thanks guys!!
  4. Hokai, so. i've been messin around with oblivion lately, just started actually using mods. Deadly Reflex seems like... well, basically the most popular recreational mod, so I downloaded the latest version. Something is wrong with winzip and it won't extract right into the data folder (it will but it gets errors and cancels at the end of the extraction), so I manually put everything in its place. So I unpacked everything from Deadly Reflex. I have "DeadlyReflex - Combat Moves.esp", "DeadlyReflex - Timed Block + Very High Damage.esp", "HorseCombatMaster.esm", "Mounted_Spellcasting Deadly Reflex Compatible.esp" files and the "Contains cleansave esp" folder in the main Oblivion directory, and I did successfully install the latest obse. However, when I try to activate the 3 main files and the 1 extra file (the extra being timed block + very high damage) from the Data Files from the Oblivion splashscreen, nothing from Deadly Reflex is there. I did make sure to unpack everything else into the right locations. So yeah that's my prob with deadly reflex. So now onto realistic force. I downloaded "SI Compatible Realistic Ragdolls and Force v3-5011", put everything in the right place (manually again), and it comes up to activate the esp's in the data files from the splashscreen, and I activated them, but I don't think it's working. Is it maybe working but I'm just not noticing its effects? Also, I downloaded one mod (Assassins Creed armor/weps mod) successfully and have used it already, so... yeah, it's not just a problem with mods in general. Also, how are you supposed to get to the splashscreen/data files activation if you're using obse? I just open Oblivion directly from the disc on my comp, which brings up the splashscreen, but when you use obse, it just skips right to the game. So do I have to find a different route that goes through obse to use deadly reflex or... And now with obmm. Everythings fine, ran into the running as admin, fixed it, but what the hell is the virtual store that my comp apparently moved stuff to? I suppose it's too late as I accidentally clicked yes to moving them back a few seconds ago, but is that gonna mess stuff up or am I okay? thanks a bunch guys. Here's my splash screen/data files screen and here's my directory again thanks for any answers!!!
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