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GreyFoxTR

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  1. Hey, is there anyway I can tell an certain weapon attachment to attach to a particular NiNode in Nifskope? I need a flashlight to attach to "Weaponbolt" NiNode because its on a pump action shotguns handguard which would require the attachment to follow the back and forth action. thanks
  2. don't worry, forgot to make a precombine/previs patch. works perfect now
  3. Hey, i had to created a compatibility patch for a bunch of mods that change concord. Like fix land tearing and floating items, but the problem i'm having is in a small area with a few vanilla buildings that one mod deleted are now reappearing inside of the new buildings. The weird thing is this does not happen in the Creation Kit and only happens when i have my compatibility patch activated. thanks
  4. Hey, sometimes when i mod a weapon in nifskope it moves other attachments up or across. It only happens with some attachments that i do, but it would be good to know what im doing wrong. thanks
  5. And that is the golden question. The answer is yes, but it will be the most complex system of them all. Still in design phase of that one, although I have prepared most of the script for it. Thanks for reply and your hard work
  6. Hey SMB92, really looking forward to the new mod your working on. Just wondering will it increase interior spawns as well?
  7. Looking forward to your mod SMB92. More enemies to kill in fallout 4 is gonna be awesome :dance:
  8. Hi, Just wondering if any one can make Jingwei's Shocksword look more like a Japanese Katana. I know it's meant to be Chinese but it looks really bad, especially the hilt. So if any one would like to take this on i would be most grateful http://i831.photobucket.com/albums/zz240/GreyFoxTR/Jingweis_Shock_Sword.png Jingwei's Shocksword http://i831.photobucket.com/albums/zz240/GreyFoxTR/japanese-swords-paul-chen-shinto-ka.jpg Japanese Katana thanks GFTR
  9. I hope it works for you, because the link you game me helped me out with FCOM_Francescos.esp. The other option would be, completely un-install oblivion including DLC and MODs and start from scratch. And don't use BOSS and OBMM until everything is installed, i remember i had to do this for my brothers computer because he had the Green bodies and crashing but he also had missing mesh errors for the weapons and clothing. Anyway i don't think i can be any more help, sorry if i haven't been useful
  10. Im using the latest master file for BOSS, so where ever BOSS and OBMM put it Oblivion.esm Francesco's Leveled Creatures-Items Mod.esm Francesco's Optional New Items Add-On.esm Oscuro's_Oblivion_Overhaul.esm Mart's Monster Mod.esm FCOM_Convergence.esm Unofficial Oblivion Patch.esp UOP Vampire Aging & Face Fix.esp DLCShiveringIsles.esp MMM.esp this is not my full load order but it sits right under DLCShiveringIsles.esp
  11. http://www.mediafire.com/?mwytuvqzngd Ok theres the ESP, i really hope this works for you because it worked for me. Just put it in you data folder and select it through OBMM or what ever you use.
  12. The esp file is less than 1kb. If you want, i can send it to you via email.
  13. Hi, I had that same problem, are the bodies turning green? if they are it has something to do with Marts Monster Mod. I downloaded a MMM.esp and it fixed it straight away. But i can't remember were i downloaded it, im sorry i know this doesn't help you very much but it can be fixed. I was just wondering how you got FCOM to run with FCOM_Francescos.esp selected? Oblivion doesn't even start up when i select it.
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