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RustyBlade

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Posts posted by RustyBlade

  1. While the console can be used to cheat, you can cheat in the opposite direction. Instead of using it to defeat your enemies, you can use it to make life more difficult or at the very least, more challenging. One of my favorite bat files contains the following line: player.placeatme 000728AC 25 - good times at high level, quite scary or fatal at low level.
  2. pcb

     

    I have found that with certain mods, certain groups of mods and a weak computer that console use is inevitable. Things break and must be fixed if the current play-through is to continue.

     

    pcb

     

    Additionally, some mods that give items have quests that I may not want to do to get the item - I want it and I want it now!

     

    pcb

     

    Other mods place the item(s) in the test cell so you need to console yourself there or console the item into your inventory.

     

    pcb

     

    And of course: Purge Cell Buffer

     

    The console is only taboo if you want it to be. If you actually care about steam achievements, you want your game to be strictly as the developers think it should be and you don't mind starting over when it breaks then you shouldn't use it. The rest of us will play the game as we want it to be.

     

    By the way, I have a character that cannot benefit from the "fear" howl because one of the quests from the companions just bugged. I had to take down an escaped criminal and Vilkas won't accept the fact that I DID take care of the said criminal. Any tips ?

     

    You have two options; you can reset the quest and do it over with the command resetquest CR07 or you can use player.sqs CR07 to determine which stage of the quest you are on and then use setstage CR07 [the next stage number] and repeat until you hit stage 200. This page may assist you: http://uesp.net/wiki/Skyrim:Escaped_Criminal

  3. There is a point in the Thieves Guild quest-line where the cistern entrance by the graveyard is briefly unavailable. Use the entry from the canal level of Riften (through the Ragged Flagon) and once you complete the mission, the other entrance will again be available.
  4. I use the Alternate Start - Live Another Life mod just so I don't have to put up with the urgency created by the dialogue of the game. There are no time limits on anything but they way they word things, it always feels like there is. I also use Immediate Dragons so I can still kill the beasties. As long as I refrain from speaking to Jarl Balgruuf, the main quest-line will not trigger; I can enter and leave Whiterun at my leisure, go where I want, do what I want to do and there is no one nagging me about the Greybeards. Sure the guards will mumble something about dragonborn IF they actually see me kill a dragon but those are just old wives tales, right?
  5. Is there a mod that can make me fail parts of the story by killing, lets say, ulfric storcloack or other characters like him? If so, can someone post a link?

     

    There is indeed, however I must point out that using it that way will render certain quests unplayable and may prevent other quests from being playable as well. It could possibly break your game (not permanently, just the one you are playing.) Now that you have been thoroughly forewarned: Killable Essential Characters by Yoshanuikabundi

  6. I do my very best to endorse every mod I download as long as it works. If it has a bug or two I still endorse but I also report the bug to the mod author. If I try it and don't like it but it works as advertised, I still endorse it. I also try not to download on the last day of the month on the off chance that I don't get back on to endorse it before my download history erases.

     

    NMM says I am currently using 83 Skyrim mods, 72 FONV mods and 46 FO3 mods. The actual count of mods tried is much higher.

     

    To those of you who aren't endorsing, think of it as a way to say thank you to the mod author without actually having to post anything - one simple click is all it takes.

  7. Is it morning? The quest will not start in the morning, I generally don't arrive until after 3 PM but the one time I arrived in the AM it was just as you described. Just remember, the early bird is the first one to poop in its nest.
  8. From the wiki:

    If the player completes the main story arc before doing the side and improvement quests for Vex and Delvin, Brynjolf may not interact with the player and instead repeat that he is busy and that he will talk to you later. Consequently, becoming the Guildmaster will be rendered impossible. This may be a part of a bug where Karliah disappears and does not appear in either the Nightingale Hall or the Twilight Sepulcher. She does, however, return to the Snow Veil Sanctum where you first encounter her.

     

    A possible bug fix is to run outside when finishing your first interaction with Brynjolf. You need to run outside as quick as possible by going to the ladder and exiting. You should see the quest update pop up reading: "Started Under New Management". Afterward, go back inside and proceed to Brynjolf. To talk to Brynjolf, let him go to the middle of the Cistern first, and wait. He then should start talking to you, finishing the quest. If this does not resolve the issue, it may be worth it to try attacking them, paying the reparations, and trying again.

     

    Another possible fix is to get the quest about fixing debt from the guy at the Riften stables. The player will be told to talk to Sapphire. Instead, Sapphire should be sitting on the bridge just inside Riften and when approached will say "I don't have any business with you." or "We'll talk after the ceremony." Attack her 3 times, and this should cause her to start attacking the player notifying them that "Under New Management" has been completed and that the player should talk to Brynjolf. Upon entering The Ragged Flagon, the player will be required to pay 1000 gold to Vex as reparations for killing a fellow Thieves Guild member. After doing so, speak with Brynjolf and the questline should be completed.

     

    Failing that, you may indeed be screwed :(

  9. The darkness returns quest is already completed and I have all four vendors in the ragged flagon. When I type " SetStage TGLeadership 10" should it just give me the "under new Mgmt" quest after exiting the console? Because it does not.

     

    "You Must finish the 24 Baranzaia Stones, then you will become Leader " Are you sure because I have watched videos of people becoming guild master and that was not required?

     

    You need to speak to Brynjolf about becoming the Guild Master. You do not need to get the stones.

     

    If all else fails, in the console type: SetObjectiveCompleted TGLeadership 50 1 and you should be able to go get your armor from Tonilia.

  10. I googled around and it seems the way to the cistern is through the (locked) cupboard just to the right of the entrance to the Ratway Vaults, behind the bar of the Ragged Flagon. Do I have to do the thieves guild quest to get the key? I'm not really interested in doing that quest atm, but I'd like to get to Niruin for a bit of archery training and from what I can gather he hangs at the cistern.

    You need to do the quest where you plant the stolen necklace on Brand-Shei and the quest where you shakedown the Riften merchants. After that you get the talk with Mercer and you can then access Niruin and ignore the guild after that.

  11. I have already completed the special assignments, and have the four vendors. I have also finished the main quests up to "Darkness returns"

     

    Finish Darkness Returns and then try again. Should that not trigger it, in the console type: SetStage TGLeadership 10 (that should assign the quest.)

  12. It is not a bug. Until you pick a side, both camps will tell you to get out; once you choose a side you can enter that side's camps. Look at it this way from a RL perspective, unless you are in the military, you cannot just walk onto a military base; they will turn you away or eject you at best, at worst they will jail you or shoot you.

     

    Not true. I haven't joined a side yet and I can visit both side's camps without a problem.

    Perhaps one of us is using a mod that allows/disallows this then. They always run me off.

  13. They are both right and they are both wrong, it's one of those grey areas designed to fuel forum debates. The die-hard stormcloak and imperial fan-boys should be by shortly to flame and troll each other on the subject (unless of course they are tired out from all the other threads on the subject.)
  14. I have run across dead kids in Solitude as well. I always chalked it up to npc, dragon attack or

    when I cast mayhem after killing the bride

    It is odd that I only see this happening in that one city but it does give me the opportunity to use Midas Resurrect.

  15. It is not a bug. Until you pick a side, both camps will tell you to get out; once you choose a side you can enter that side's camps. Look at it this way from a RL perspective, unless you are in the military, you cannot just walk onto a military base; they will turn you away or eject you at best, at worst they will jail you or shoot you.
  16. When I am close to the end of a game or just really bored with the way it is going, I go up on the parapets of Solitude, find a central location and hit Mayhem (affects up to lv 38 or 40 chars.) When a guard gets close, I one shot him with a poisoned arrow from my ebony bow (fire and shock effect.) Rinse and repeat until I stop seeing movement down below, surrender to the guard and say "I'm the Thane."

     

    Then I wander down and observe the carnage, exit the game and start a new one. Wonder how they like me now...

  17. I have a weapon to enchant, do I really want to use a "common"? I don't think so! I use a soul stealer during the civil war, by the time it is done I can hang it on a rack for the rest of the game. (Yes I cheat for the blanks - sue me.)
  18. Being a werewolf isn't so bad as you don't wolf out unless you want to. Being a vampire? Now that is restrictive with all that feeding; I found myself doing the quest to cure after about a game week of it.

     

    In one unfinished game, my Imperial Legate started down the dark brotherhood quest line (for the first time in my experience.) He finished up the first few quests, his sneak improving nicely and then it was "I have to kill who?" That one was a game-breaker; no way around it, no possible way to rationalize it - start over. Never finished the Blades quest line either; just can't bring myself to kill Parthunax.

     

    Now that I know how most of the quest lines play out, I can tailor a character to work with them or around them. I can accept the fact that if I go down a certain path there are things I must do and sacrifices to make if I want to complete it. If I don't want to go down that road, I choose another path. (But that's me.)

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