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Everything posted by aaron9258
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Here's an IDEA, try adding useful content to barrels and crates. I believe scripting would be involved.
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You also suck at understanding the admonitions of your own Bible. Christianity completely negates the Elder Scrolls universe. but, then again, the Catholic Church is nothing more than a Babylonian 'sun' worshipping cult. Strike 1 Trolling Strike 2 Flaming Strike 3 Attempting to start a religious argument. You're out. Banned bben46, Moderator
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What is the the point in having searchable barrels or crates scattered through out Cyrodiil that only contain a shirt, brush, spoons, cloth, etc. It seems like useless game clutter. Is there a mod that adds useful/sellable content to barrels and crates?
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i started over without Hostile Attackers and No More Responds HA uses the wild life responds points. Two weeks no problems... so far.
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Elsweyr Deserts of Anequina is no longer available which is just as well. I never trust the workmanship of an author who "...has blocked endorsements for this file."
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I have wondered beyond the official boarders of the game in all four directions. I have found that at least 40% of Oblivion is untapped. Is it possible for modders to take advantage of this unused landscape, to fill it in with say, tombs, caves, ruins, towns, etc? Well you say it is to close to the edge, answer: An increase in density of bolder, cliffs, bushes and trees. You could probably be able to turn some of the npc conversations into quests.
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For those of you who never saw The Elder Scrolls Red Guard Adventures: http://www.youtube.com/watch?v=6mMNZ7G0cBI If only Morrowind had the humorous npc dialogue of this game.
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500 things you have learned in Oblivion
aaron9258 replied to scarhunter92's topic in Oblivion's Discussion
Resurrect the dead khajit in Vilverin. -
How the hell do you control a horse on pc
aaron9258 replied to aaron9258's topic in Oblivion's Discussion
I found a way around the control problem. I decided to 'CS' Zira's Clydesdale Horses. I increased the walking speed to 90 as a result I have a giant horse that 'draughts.' Combine with 'Steer horses with the mouse' (maximun setting = less lag). I vastly increased their health and power making them a formidable stomper that will actually survive a one way trip. -
How the hell do you control a horse on pc
aaron9258 replied to aaron9258's topic in Oblivion's Discussion
I will try this. Update: This mod works but you must increase mouse sensitivity to max to reduce lag. I tried to slow the horse speed in CS to no avail. -
How the hell do you control a horse on pc
aaron9258 replied to aaron9258's topic in Oblivion's Discussion
The western side of North America and beyond and I travel at the speed of a 'galloping horse' over three miles. I can see why players prefer to run or fast travel. Keyboard control swings the in one direction then the other so you are smashing into everything. Are vanilla horses programed to always run or can I get them to walk? I acquired Zira's Clydesdale Horses "There is a new stable opposite a Wawnet Inn. You find four clydesdale horses here. The horses: not wander, essential, their speed is equal to the speed of the Black horse. The horses are useful freely, it is not necessary to buy them." They are very handsome looking horses and they start off walking, unless they are connected to a walking player. -
Is it possible to create an automated horse transport system using the same concept as Abot's Scenic Silt Strider? Think A to B horse taxi service with preprogramed routes. Pay the man with the horse, click list of destinations, enjoy the ride.
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How the hell do you control a horse on pc
aaron9258 replied to aaron9258's topic in Oblivion's Discussion
I changed the A D to arrow keys so that I could combine with mouse control. Maybe I should request an automated A to B scenic horse riding mod like Abot's scenic silt strider. -
I watch the smooth riding Youtube Oblivion LPs. I got to try that! Get the horse, drive into a tree. I figure that once I'm on the horse, it would be connected to the mouse movement... not! From Anvil to Cyrodiil I drove into five trees, two fences, nine boulders, side-swiped the police, head-on collision with another rider, ran over a pedestrian and drove over a cliff twice. Almost as bad as driving home from work everyday.
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Since no one wants to skin the khajit, how about (summonable) [semi]zombie beast races (male and female). I don't think there is any human female [semi]zombies in Oblivion. Is it possible to create multi-race zombies?
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When ever you kill an Argonian or Khajit you take there hide. If you have enough you could go to a seamstress make a garment. If a quest calls for wacking an NPC beast race, just put on the appropriate garment or armor and you have an instant fight on your hands. If the disposition is attached to the hides, then if you feel like goofing off with say Muffinshare, you could exchange each beast race with the others skin and watch then wack each other. Of coarse such a mod could come with 'wild' Khajits and Argonians to harvest.
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If some came up with Oblivion Comes Alive you could then design those NPCs to deteriorate in 'real time' leaving only a skull or grave behind as a token of past battles perhaps even NPCs fighting each other and you come upon the remains later. There maybe a narrow window of opertunity to loot the bodies before a yellow tint surrounds your screen indicating unapproachable decomp.
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How does music affect the game? With me the game freezes at cell boundaries but the music keeps playing.
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How do you strip the spells out of a Jedi mod?
aaron9258 replied to aaron9258's topic in Oblivion's Mod Ideas
I consider all spells a cheat (for me, hand to hand as much as possible). I use the Jedi Dude mod as a lark rather than cheat, some light entertainment of bouncing NPCs off the wall or criticizing the painter in Anvil with a Mind Bomb (my 'official' launch of this mod, should be tradition). The original idea was to make these optional merchant bought spells, no Jedi needed. It's the concept behind NPC Command from Morrowind that I was referring to. The Jedi Mind Trick being a form of mind control, a list of commands the Player could then use to lock NPCs to do things for the Player. I could concentrate on a quest and let my 'involuntary' lackies to the fighting. The assumption for the Class and Birthsigns - maximize magika. Here's another idea (if it's possible) grab objects/NPCs and throw at villains. -
If Morrowind malfunctions (freeze/CTD), does the info that shows up in Warnings indicate the cause or result (for me it's parts from Better Clothes or COV) of problem?
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How do you strip the spells out of a Jedi mod?
aaron9258 replied to aaron9258's topic in Oblivion's Mod Ideas
I will try this. I see that the Mind Trick has been fixed. It's kind of 'pointless' to set 22 per cast as it can be edited down in CS. What would be the best Class and Birthsign (vanilla or custom)? An idea for the future: In Morrowind there is NPC Command. After Jedi persuasion I used 'follow me' command and ended up with 20 bodyguards that fought all my battles, As long as they were 'locked' in follow mode, the NPCs were mine unto the end of the game and only attacked my character/other followers after I released them. Thankyou -
First, How does a saved game cause files to disappear in the data folders? Second, I could go back to the beginning, delete the Save folder, start again. Still as I progress through the game, places I have been within ten minutes from the last time, landscape cells that I past through, doors previously entered, the game stops working. I have many mods (sometimes a few) with no conflicts not even warnings except Betterclothes and COV. I don't know if they are cause or result. All I know is as I progress through game it deteriorates to a point where I can't even leave the building I saved in (I always save indoors). I assumed that this was a common problem and that there is perhaps a way to correct this.
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The spells in the mod 'Jedi Dude with Powers' are hilarious to use and has NO ADDITIONAL mod requirements. Unfortunately, these Jedi mods always come with some short ugly green guy THAT NOBODY WANTS. It's the spells rather than the Jedi that I seek. I tried merging races and the numerical named spells in CS but to no avail. I know that there are other Jedi spell mods (push only) and some require additional race and spell mods to work, but none are as complete and self contained in one mod as above. So, could a professional spell modder strip the spells out of the above mod or create the equivalent of the original and combine with the best class and birthsign? Thankyou
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Is there a program, tool, utility that clean corruption say, sudden inaccessible cells from the saved game? Perhaps a list of all current and updated patches (note, one of the patches had a name change)
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With reguard to patches, have there been any updates? Can anyone provide a list of all currently available patches or tools for game corruptions and bug fix?