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llde

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Everything posted by llde

  1. When there are this validation issues on runtime, MEssageLogger should give some reports that something went wrong in a script in it's log. There are quite the extensive debug facilities inside Oblivion. Honestly I wonder if it's better to add this kind of checks inside the Script compiler of the CS. ShadeMe's CSE do add already some strictier compiler checks.
  2. The ad reporting features is something wonderful. I don't use an actual ADS Blocker. I use NoScript that block ads contents becouse it blocks javascript and plugin execution. I will whitelist nexusmods for the future times However you should remove AD that make use of Flash player, java, silverlight and other so little-secure thecnologies
  3. In response to post #34709485. #34709835, #34709940, #34709945, #34710060, #34710240, #34710550, #34710975, #34711080 are all replies on the same post. ADs that don't autoplay, AD that are not seen as XSS attemps from NoScript protection ABE, or as clickjacking attemp. Most of them are however blocked by NoScript's Iframe content protection. However every ads blocked(even if NoScript blocks one, probably there is a really good reason) are probably less money give to nexus owner. I'm actually thinking of becoming a premium member, but however I wil suggest better AD controls. I noticed that the ad are way more invasive on linux that when surfing from windows. Always Ave Sithis.
  4. You deleted the entire Shader Folder?? Restore it, and delete all the file and directories, EXCEPT the shaderpackage***.sdp ones) inside the shader folder
  5. Nehereim.esm and oblivion.esm should not be loaded togheter or be in the same folder at all. IIRC
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