I am very sorry about this, but with modding tools version 2 we had to change the way the autoincrements work. Instead of global ID offset, they now use local offset against the highest ID in original game files(=mod author chooses offset, all autoincrements are offset by that value). There were two reasons to do this: * the original offset recommendation was too low, some tables start at 150k * some tables are backed by arrays in game. using excessively high IDs will allocate a lot of memory that would never be used If you have already started filling your databases, i do apologise, but you will probably need to convert to these new IDs. There will be no further changes to this system in the future.