Jump to content

GoblinSlayeru15

Members
  • Posts

    50
  • Joined

  • Last visited

Everything posted by GoblinSlayeru15

  1. I'm sufferring a dramatycally lower fps experience with some armor mods like 4thUnknow Markynas armor with HDT Physics. I've tryed the two versions of the mod (regular one with no physics and the physics updated one, and the first one works ok and I have no fps problems). So I think the problem comes with the physics.
  2. Hi! I've got this weird texture bug in an armor mod. I've got Skyrim SSE Any solutions? https://ibb.co/vVYzMxD
  3. Look for the Apachii Sky Hair mod on the nexus.
  4. You need to download "Dinamic Animation Replacer" mod in the nexus. There is a function to get some animations working only in your character. In the mod's description they're tutorials.
  5. Hi, I've ported an armor mod from Skyrim LE to SE and I'm getting this white texture issue ingame. But The armor looks ok in NifScope, with its correct colors (all armor parts red). Imgur: The magic of the Internet Any clue of how fix it??
  6. Ok, but why some mods only got one armor model and it works?
  7. Hi, I've downloaded the "glowing daedric armor", it comes with differents armors and in order to save some space in my hard disk, I've deleted all the models finished in _0, like "cuirass_0, boots_0" etc, but the problem is that the other models with the _1 do not work anymore, are they related in some way? Do I need both models??
  8. Ok thanks, I'm gonna try that. But IDK why that model cause the crash, because I've edited various models and armor in 3dsmax or NifScope and never had any problem.
  9. It's a mesh skeleton problem. You need to fix that on 3dsmax or Blender. Find some tutorial on youtube about rigging your model to a skeleton.
  10. Hi! I've recently downloaded the Naia Follower and every works ok. That mod comes with a various sets of armor and all of them works great in CK and ingame. But I've decided to edit one of the armor in 3dsmax (just deleting some armor parts) and when I trying to load the new edited model in CK again, the program suddenly crash. I've tryed the same "deleting" process in Niifscope and it makes a crash in CK too.
  11. Are you sure that you downloaded the correct version? Because that mod is for Skyrim LE and your crash log says that you have Skyrim SE.
  12. Actually, I was thinking the same thing, specially knowing that vikings already used skii tools in medieval era. So there would be accurate historically. Maybe if you manage to contact with LokiWasTaken, autor of the wonderfull mod "Skyrim's Paraglider", he can make something with your idea.
  13. Use the mod called Dinamic Animation Replacer (D.A.R) I put a link below. There are plenty of tutorials about how to change animations with that mod. Dynamic Animation Replacer at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
  14. Do yo want to put new animations on your npc?
  15. There's something similar made by Mihail, called "Undead Werewolves". They are are not skeletons but like their names says, they are zombie-like werewolves creatures.
  16. S Sorry for my bad english, isn't my first language, but my goal is to put ingame an already edited meshed in 3dsmax. It's a monster with I've deleted his eyes. Like I've said, never had problems in previous versions of 3dsmax and Skyrim LE. I put a image in the link below. https://ibb.co/cv1TfMh
  17. mmm Idk how to modyfie those shaders, because I never had problems with edited meshes in previous versions of 3dsmax (2016-2017) and Skyrim LE. Now, I'm using Skyrim SSE and 3dsmax 2018.
  18. I use 3dsmax to edit meshes. Textures paths are ok. IDK what could be the problem because I did have previous versions of 3dsmax and always have edited, imported and exported models with no problems.
  19. Hi! I have a bunch of edited meshes with 3dsmax that appears in Nifscope, but then, they do not work ingame, they look invisible. To be more specific, are edited custom meshes from the Sky Monster Mod. When I use the original meshes from the mod, they works like a charm ingame, but when I use the edited ones in 3ds they look empty.
  20. Please help! after following David Brasher's solution, I can't open the specific esp file anymore! It says "runtime error, the application has requested the runtime to terminate it in a unusual way."
  21. Hi, like the title says, I can't open a specific ESP. Every time I try it, an error windows pops which says: runtime error, this aplication has requested the runtime to terminate it in a inusual way. Please contac the aplication's support. This only happens when I try to open a particular ESP file after I've deleted one of his parent masters in the parent masters tab.
  22. Question for you. When saving in Creation Kit what do you do when it says the converted file is a master file or is in use? All mods are able to get converted from LE to SE? Becasuse I was trying to convert some LE mods to SE but I've found that some meshes were missing and others were horrible wrong. I've write specifically about Colorful Magic, because that mod comes with some weapons and in my SE some of them do not shows in game.
  23. Y Yeah, I did that. I've put all the files into that paths, but then, the glitch appears.
  24. I had the horrible idea to extract all texture files from the SkyrimTextures.BSA and put them on the textures data folder, and now, these yellow textures are in all Tamriel. https://ibb.co/264LWtX
  25. Just like the title says, I want to create a NPC via racemenu, because it has more editing options than the Creation Kit, like Overlays and face sculpting.
×
×
  • Create New...