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CarlSagansSon

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  1. And lets also try to ignore the fact that in order for the spacesuit to sustain life, it needs to be a closed system but somehow standing near a gas vent can damage your lungs it just works!!!!
  2. Gas vents are ALL OVER every planet/moon and every single biome. Super immersion-breaking. Would love to see these removed or majorly toned down.
  3. Im not sure if functionality can be added to objects or if dialogue and menus can be added right now without Creation Kit, but I had an idea- Its a bit annoying to gather resources for building because vendors only keep tiny quantities and they are scattered all over the starmap- so I just use console commands to get resources im not already mining at my outposts a lot of the time, but it feels cheaty and I dont love it So I imagined this -use one of the existing landing pad models -dialogue option that costs x credits/resources with a crew member NPC to send them off on a rabbit-hole mission for a particular resource or two -take advantage of the existing cargo link ship animations to have a timed takeoff/ landing sequence -drop the resources into inventory or a storage container designated by an output link like how cargo links work And thats it. Makes an immersive-ish way to source resources without having to travel and go through 12 sleep cycles outside of the vendor or having to cheat with console commands. Of course, it would be way simpler to just increase the amount of resources vendors have. But thats just not cool man . This? This is cool And Im sure you could use a similar idea to design any number of other rabbit-hole style missions for them to do
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