Jump to content

Arven_Elvie

Members
  • Posts

    10
  • Joined

  • Last visited

Nexus Mods Profile

About Arven_Elvie

Profile Fields

  • Country
    Russia
  • Currently Playing
    TES V: Skyrim
  • Favourite Game
    TES III: Morrowind

Arven_Elvie's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. I have no idea why do hotspots in the eyes of my new mesh look so weird. Just compare: (mine is to the left, and the right one is vanilla eye) The shaders of two models are exact match to each other (a copy from vanilla mesh). How may I fix the problem? Help me, please.
  2. NPC from my mod reacts on mannequin in player's house. He tries to drive away the mannequin from the house, and it's unable to wait and rest in this location after that (like the message to leave was adressed to the player). How can I get rid of this trouble? I need your help.
  3. I am trying to fix the last bugs in my quest mod and adjusting the models I've created for it. But no changes seems to appear in the game. I restarted the walkthrough of my quest many times with the clean saves - nothing helps. The dialogue lines I've deleted are still enabled. Even the models I've changed with another ones are still look the old way in the game. What's going on and how to fix this?
  4. I have some troubles with showing UV maps of my models. Everything looks nice in 3dsmax: It looks the same good way in Nifskope too. And here is the crap I have in Creation Kit: The same crap, but in Skyrim NPC Editor: Any ideas how to fix this? UPD SOLVED. One of the shaders required the Vertex color. I added the color.
  5. I'm porting head morphs with Conformulator (creating a new race). Don't know why but I can't port one of the morphs (43 of 44 only, morph LookDown is the one that didn't port). Will it cause any troubles in game? Any advices how to port all of the morphs? And thank you!
  6. You were absolutely right about the material. Changing it to "standard" helped a lot :)
  7. Hello everyone. I'm trying to port Dark Brotherhood Black Hand robes from Oblivion to Skyrim. I faced some problems. The number of vertices on my 0 and 1 morph models of robe doesn't match and I have an error in CK while trying to load the character wearing it: I'm using my 0 morph model for creation of my 1 model. But originally it was made of 3 different parts (body and sleeves were different objects in Oblivion). Number of vertices changes anyway (I tried to re-create the 1 model and have the same result - the number of vertices becomes lesser than it was). I suppose some of vertices in the places where sleeves bends to the body drown when I change the shape of the robe. How can I avoid that problem?
  8. Having the same problem with the error. Trying to export .nif model file from 3dsmax 2012. Every -visible- face is assigned to the partitions of BSDismember Modifier. The same crush. Perhaps I'm unable to see some faces (my model consists of several parts attached to each other). How I can select the "unseen" part if my model has them at all? Maybe some other advises? I'd appreciate your help, I'm a novice in 3d modelling.
  9. Thank you for the link! It might help me in the future. I solved my problem myself. It was a simple mistake in the single dialogue. Missed wrong condition function :)
  10. I'm adding a new NPC into the game. He is a follower, he has a unique voice, I created all the dialogues myself. Now I'm trying to add him as a marriage option for the player, but nothing works. What is done already: - I added this voice to the list "VoicesMarriageAll" - The NPC has "PotentialMarriageFaction", rank 0 - The NPC has Relationship with the player "Lover -> Courting". - All "marriage" lines (including hellos, goodbyes etc) are created and sounded, all conditions of the dialogues are filled properly and checked many times. And yes: RelationshipMarriage quest has 10 stage and Amulet of Mara is equipped :) Every "marriageable" NPC greets player properly ("Is that Amulet of Mara?..."), but my new NPC keeps talking his basic lines. What I need to do for making him work correctly? Help me, please.
×
×
  • Create New...