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Posts
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Everything posted by Shuraalex
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So my problem is that whenever I kill a human enemy most of the time they randomly undress their equiped attire, right when they die.. It happens roughly 70% of the time and is really annoying. The armor\attire remains in their inventory but is undressed for some reason. Googling my problem yielded no results so I turned to this forum. Here is my mod load order: FalloutNV.esm=1DeadMoney.esm=1HonestHearts.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1GunRunnersArsenal.esm=1ClassicPack.esm=1MercenaryPack.esm=1TribalPack.esm=1CaravanPack.esm=1AWorldOfPain(Preview).esm=1Momod.esm=1More Traits.esm=1Project Nevada - Core.esm=1Project Nevada - Equipment.esm=1ProjectBrazil.esm=1SomeguySeries.esm=1Project Nevada - Rebalance.esp=1Project Nevada - Cyberware.esp=1NVWillow.esp=1factions reloaded raiders v2.esp=1Run the Lucky 38.esm=1FalloutNV_lang.esp=0MMUE POP.esp=0Wasteland Defense.esp=1PerkEveryLevel.esp=1Project Nevada - Dead Money.esp=1Project Nevada - Honest Hearts.esp=1Project Nevada - Old World Blues (No Cyberware).esp=1Project Nevada - Lonesome Road.esp=1Project Nevada - Gun Runners' Arsenal.esp=1Project Brazil NV Courier Stash Control.esp=0Project Brazil NV DLC Control.esp=0Project Brazil Project Nevada Patch.esp=0NewVegasBounties.esp=1NewVegasBountiesII.esp=1More Traits Update.esp=1AKS74u.esp=1Advanced Recon Armor.esp=1UnlimitedCompanions.esp=1TheInheritance.esp=1L96.esp=1CONELRAD 640-1240.esp=1factions reloaded followers.esp=0Factions Reloaded Legion.esp=0The Lucky 38 Empire.esp=0
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-Doesn't seem to have any on a new game but I have to admit I didn't go looking for necromancers. -Yes it was sorted by boss , and later with Wyre Bash -The only mod I remember adding recently was "The lost telvanni Codex" But deactivating it proved to be fruitless as to my problem. -It only crashes when saving, very rarely I crash during the "In between cells" I relate those to random crash that usually happens every 5-8 hours of gameplay sometimes more sometimes less. -The Dark Fissue Cave was the first time I encountered the problem(Somewhere 30 hours into the game), after that I started having this problem on regular basis.. I assume its because I reached a certain level and certain new NPC's or.. events I don't know, reached their activation time. (Thank you for your interest in my problem, really appreciated(Gave Kudos =))) ))
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Greetings everyone, I'm sure this problem arose to many members of this community but sadly I couldn't find a solution in the 3-5 hours browsing google and this forum. So I'm hoping for a last shot with a new thread. Basically when ever I try to save my file ( mostly when enemies are present, but recently it has become horrible ) my game crashes. Here is what weOCPS says about it: Sun Nov 25 00:38:32 2012 OCPS build 2009-03-28 prevented crash at offset 0x000016a2 (eip: 0x004016a2, sub_401690). Link to 0x4369000c is faulty! eax=1ee866c8 ebx=00b02020 ecx=00b02020 edx=00000000 esi=43690000 edi=00000000 esp=0012f668 ebp=18c8ffec Sun Nov 25 00:38:32 2012 OCPS build 2009-03-28 prevented crash at offset 0x000016a2 (eip: 0x004016a2, sub_401690). Link to 0x0007000c is faulty! eax=1ee8a904 ebx=0a461200 ecx=00b02020 edx=f0000001 esi=00070000 edi=f0000001 esp=0012f68c ebp=002727c0 Here is my Load Order: Oblivion.esm SoVvM.esm Cobl Main.esm Oscuro's_Oblivion_Overhaul.esm CyrodiilUpgradeResourcePack.esm CURP_Controller.esm CM Partners.esm CustomSpellIcons.esm ScreenEffects.esm HrmnsOblivionScriptOptimizationv1.0.esp Unofficial Oblivion Patch.esp UOPS Additional Changes.esp Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp USIPS Additional Changes.esp LoadingScreens.esp LostTelvanniCodex.esp Living Economy.esp Living Economy - Items.esp ScreenControls.esp sr_super_hotkeys.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCSpellTomes.esp DLCSpellTomes - Unofficial Patch.esp PTArtifacts.esp Mage Equipment.esp ExnemRuneskulls.esp Cobl Glue.esp CB-Cobl_Glue.esp Oscuro's_Oblivion_Overhaul.esp OOO-Armor_Perks_WearRate_Repair.esp OOO-BirthSigns.esp OOO-DaedraLord_Quests.esp OOO-Dangerous_Traps.esp OOO-Magic_Game_Settings.esp OOO-Potions.esp Fighters Guild Quests.esp Mages Guild Quests.esp Servant of the Dawn.esp DLCfrostcrag.esp Knights.esp Knights - Unofficial Patch.esp Origin of the Mages Guild.esp GuildAdvancement.esp Upbringing.esp Mysterious Bear's Epic Necromancy + EM.esp MidasSpells.esp FearsomeMagicka.esp SorcerysToll.esp StealthOverhaul.esp Toaster's Legendary Skills & Stats.esp CM Partners.esp CM Partners NPC.esp CM Partners NPC NE.esp CM Partners More NPCs NE.esp CM Partners Extra NPCs.esp 1em_Vilja.esp -No- persistant enchantment glow fix-1843.esp English Silent Voice Fix.esp And here are my OBSE plugins: ALGOHOL COnScribe CustomSpellIcons ELys_USV OBGE OBSE Elys Pluggy OBSE Jail Fix OBSE Kyoma MenuQue RefStuff Oblivion Stutter Remover weOCPS Now I really don't know whats happening, I encountered this problem around 30-35 hours into the game, while doing the Mages Guild Quest Line. And I assume its because I have encountered Necromancers / Putrid Masters ( OOO NPC's ) and they are causing this problem. The very first time I crashed while quick saving was in Dark Fissure Cave during the "Necromancer's Moon" quest, that is the first time I encountered Putrid Hand Masters! Before while fighting the Initiates it was all fine. Please specify if any more information is required! Thank you in advance.
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Galaxy News Radio disappearance
Shuraalex replied to aggroneth's topic in Fallout 3's Mod Troubleshooting
Would you please tell the console command to "Find" GNR again, cause all this }: ( -
GNR and Enclave Radio Gone on Pipboy
Shuraalex replied to iWorkforxbox's topic in Fallout 3's Mod Troubleshooting
Have the same problem and no fix in sight, I found somebody posted a mod link on the nexus, but the link is dead.. -
I tried inserting the code it provided but it says "This code is invalid or already has been used" .. Weird
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can you send me an Invitation please? I always wanted to play this game but never got around to, always thinking it would be either to hard or uninteresting etc. I would love to try this game without having to pay just in case It won't actually apeal to me.. Email : [email protected] As I said I always liked the Screenshots of EVE but never actually got to try it Thank you in Advance Hopefully next time we talk It will be ingame ;)
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Is it possible to make a randomizer for magic animations? As in, when you cast a spell ( Fireball for instance ) it would pick 1 out of 3-4 possible animations for that spell? If so is it possible for someone to make a Casting Animation they use in DragonAge2 with the staff ? Like with the character jumping around and doing stunts and stuff? Also what programs are used for making animations ? Except 3dMarks i guess.
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Alright beeing a hard Roleplayer I am frustrated with the fact that you can travel from Leyawin to Bruma in 1 day which normally should've taken at least a week (minimum) So to my Request: Can someone please make a small mod that changes the Timescale to somewhere 100-500 when the "Fast Travel" option is enabled so that when i decide to travel from a city to a city it would take me 2-5 days of Ingame days, as in when I arrive the timescale should go to 10 ( twice as fast as Real time ( 1 minute ingame time = 30 seconds Real Life )) I'm pretty sure it shouldn't be much of a trouble doing so yet im completely unfamilliar with oblivion construction set or coding, yet i imagine it being something like : "Real Travel" part#1 check player If player.fasttravel start "part#2" if not set timescale to 10 repeat. end. part#2 set timescale to 500 ( or 2000 ) end. This code is 100% not correct but i hoped it drew some picture of what I have in mind What i planned this code to do is: see if the Player is using the Fast Travel, if so it would change the timescale of the game to 500-2000 When the player would arrive to his destination it would change the timescale of the game back to 10 ( not 30 as Vanilla ) Reason i hate the Vanilla time system is that it takes you 1-1.5 days to travel from one side of Cyrodill to the other, yet it takes you 2 hours to travel on foot(walking) from Bruma Castle to Bruma Chapel etc. Ofcourse this would not do anything for player who would like to travel on foot from say skingrad to chorrol in 1-3 hours which should be atleast 5-7 days away from each other but.. Please someone help me and make this simple code!
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Have exactly the same problem, i redropped that note a thousand times everywhere around the arena, even couple of times on the guards head just to amuse my self after like 40 minutes of running around the Arena ReDropping the stupid Note, Someone help? Make a screen shot of where EXACTLY we must drop the note, Please?
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Import an Old Character into a NEW game of oblivion
Shuraalex replied to FloppyGoat's topic in Oblivion's Mod Ideas
Please? (Bump Again :) all is acording to the rules ) -
Import an Old Character into a NEW game of oblivion
Shuraalex replied to FloppyGoat's topic in Oblivion's Mod Ideas
You're saying that i can import my old Character ( Level 34, Shitload of Spells ( not all i definently don't want them all) Skills and well basically a normal mage which is kinda overpowered but thats what i like ) Into a new game? If so please oh please tell me how , I would be forever greatfull, i want to restart a lot of quests but pretend that i'm a allmighty wizard but need to hide my identity ( w.e :P ) P.S: I know i can technically do it with console commands i mean : set.playerspell or set player stat or w.e. , But adding like 100 spells and editing everything perfectly would take ages + i have a lot of magic mods like Fearsome Magicka , Telvanni Codex , DLCSpellTomes ,Geomancy , Midas Spells etc. and adding those ( and also getting the right id's ) would be impossible ( close :P ) Sorry for bumping this but i really need this P.S2: If you understand what i mean i've spent 103 hours on the character so its not my intent to plain cheat everything in ( hate doing that ) And notice this its 103 hours and i'm only level 34 and halfway to god like powers but this needed lots of hard work and also included my fetish of role playing most of the scenes and walking ALL The time and also visiting every city on foot while my early hours as an adventure Now i want a new Story a New Beginning for a Mighty Wizard with a Dark Past and a Bright Future leading him to many wonders and eventually saving all of Tamriel ( Aside the fact Owning all the Guilds (Also some Mod Ones)) and in general Awesomness :)) -
Unfortunatly since noone helped me i decided to work harder with any means necessery to find the mods, took me a great time but anyway if anyone intrested I'll just post the mods if someone was looking for the mods i was :) 1. Sorcerys Toll 2. The Lost Telvanni Codex
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1. There was this great mod which changed the Magic System slightly It made possible to cas all the spells regarding if you have the skill or not , but also the harder the spell was the higher the chance that the caster will loose a ton of health , and also damage his intelligence strenght willpower and endurance, Plus cast a spell with damage 1-5 damage per second for 1-30 seconds All this depending ofcourse on the spell which was cast , a.i if you cast a spell which is for 100 destruction and cost you 200 mana it would also probably kill you or get you to 20-50% health and damage your intelligence by 10 , your endruance by 10 and your willpower by 15-20 also a spell of damage health 2. Morrowind Magic I remember there was a mod which added 100 or so Morrowind Spells to the game, which you could get by going to the Uriel Spetim Hotel in Imperial City and find a secret room up on the 3rd Floor ( The Atich ) there was a secret passage, As i recall it was a quest started by picking up a note somewhere in the Arcane Univercity , or reading a book i dont really remember about some great wizard living around a 100 years ago and he carried a spell tome of great power, At the end of the book someone made couple of notes of some Apprentice Looking for this great Tome which lead him to the Uriel Spetim Hotel in "IC", when you go there you find the apprentice's body near the great wizards Skelet and another Skeletal Hero guarding the Room ( which is quiet hard to kill as i remember ) upon reading the tome the player learns a random spell and summons a random monster to fight, if the player kills the Monster he is granted the spell if not.. well he's dead apperantly. The spells ranged from locking doors, levitating, summoning animals and other amazing spells. Would be greatfull if someone found it since im sure these two mods exist 100% because i did play with them some time ago but cant find them now unfortunatly , and the advanced search doesnt really help because frankly its quiet bugged i think since it doesnt even show the most logical searches even though i can find them by simply browsing abit in the Categories. Please Help :) and thank you for reading
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I do recall when i was playing the game a year ago i did actually found a mod that did fulfill my 3rd' request, wish someone found it because i failed speding good 4 hours on the Mod Page downloading dozens of other mods which i found pretty good. I will try the detective thread with the 3rd problem :) thank you for your reply
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Alright i come here to ask if there's a mod or a set of mods to disable/change a number of things: 1. Leveled Bandits (or atleast their armor) Because its abit disapointing when you try to Role Play the game and wear nothing stronger then steel or leather etc ( Depending on the Stroy flow you provided your self ) When all your enemies ( even the stupid bandits, marauders and theifs ) have Ebony / Elf / Dwarf / Glass Armors Also would be amazing to stop them growing at some point, because again, Role Playing Wise its stupid that if your a badass destroyer of worlds and bandits seem to still manage to survive your bigass Imolation Fireball where normally they shouldnt.. 2. Change most of the World to wear armor of Steel, Iron, Leather, and very rarly something stronger But ofcourse not Changing the Armor of Boss Tagged Enemies 3. Make magic harmfull to the caster ( including NPC's ) if certain requierments are not met. I'm a huge fan of Dragonlance Chronicles / Sword of Truth, and i love how magic is discribed in those worlds When ever a Wizard / Mage casts a spell he not only uses his iner Power ( which can be called Mana ) but also harm himself or drain out completly ( to the extent where the caster cannot move / falls asleep etc. ) This all depending on the Power of the Caster and the complicity of the Spell a.i. a Simple magic missile the size of an arrow should be of no problem to an experienced Magic User. but a spell to summon a small army of ghostly warriors should make the caster vomit, spit out some blood and generally consider if a smaller fireball would've done the trick :) Although ofcourse if the Magic User is extermely powerfull even an Army from the Abyss shouldnt trouble him. I understand that Oblivion is a compeltly diffrent world from DragonLance or Sword of Truth , but the way the game treats Magic and Arcane Powers itself is Laughable and completly in my understanding unbeliveble, Same goes for bandits and other creatures which seem to level with the player but makes it stupid that they wear sometimes better armor then the player who by the game lore might be the Destroyer of the Oblivion Realms, the Archmage of Cyrodiil, the Champion of the Interal Fire, who has come and gone through many worlds to aquier his unique set of Armor, and then there goes a simple banding wearing Ebony Armor and chilling with his 2 friends near camp with NO logical explanation of where when and how did he aquier possibly one of the most rare items in cyrodiil, aswell as his friends..
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I agree with mario123 , it gets annoying when you accidently steal something from the guild even though your the ARCHMAGE himself.. you still get kicked out, which makes no sence, your the one who's deciding to kick out people in the first place anyway..
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Thank you very much , it worked perfectly for me , all normal animations are back to normal :) you have my Gratetude
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What if i get the original Oblivion Data files- Animations, as i understand its in meshes and simply replace them.. will that help ? I just want default oblivion animations
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I'm very sorry that im creating a whole new topic for this question, but unfortunatly i couldnt find the answear via the search option, I must admit that im a complet noob with all the modifications and stuff, but i would really like to enjoy them.. So anyway heres my problem I downloaded this "Dark Cardnial" Modification Pack ( about 24 GBs of Modifications ) from a friend of mine, installed it properly ( or atleast followed the readme ) and started the game, there were some bugs but nothing to serious and i must admit i liked it very much , after this i started looking up for other modifications around the web , this is how i ended up here, but anyway after about 20 hours of gameplay I started get annoyed by the new animations in the Mod-Pack, some of them envolving me not seeing my staff when i shoot it or seeing it but it beeing competly frozen , and well anyway i wanted to ask if theres a way to change it back to normal something either by console command , or if possible just to replace the animation with backup files ( the original ones ) The thing is that i dont want to delete the new modifications and dont want to start all over again, so please o please help me :) thank you for reading.