-
Posts
39 -
Joined
-
Last visited
Everything posted by Darkstick
-
Headgear too big for the head
Darkstick replied to Darkstick's topic in Fallout New Vegas's Mod Troubleshooting
Still, thank you for your help. It wasn't successful but i did learn a few things or two -
Headgear too big for the head
Darkstick replied to Darkstick's topic in Fallout New Vegas's Mod Troubleshooting
Don't worry that's what i did (not my first time using dummy esp) but it still didn't fix the issue... I also decided to launch a completely vanilla version of the game using MO to see and it still appear : So we can definitively rule out the cause being mods. It's weird because i don't remember seeing this issue on my old playtroughs of the game back in the days... But maybe it's just my memory embellishing. -
Headgear too big for the head
Darkstick replied to Darkstick's topic in Fallout New Vegas's Mod Troubleshooting
Oooh so that's how it work... Well i finally did the bsa but unfortunately it didn't fix my issue as the bandanas still doesn't scale... For some reason bandanas seem to work more or less normally on Charon my ghoul companion though : -
Headgear too big for the head
Darkstick replied to Darkstick's topic in Fallout New Vegas's Mod Troubleshooting
I did but i cannot for the life of me create a .bsa since bsarch.exe completely refuse to work. When i extract & click on it, the window will appear for a micro-second before closing itself... -
Headgear too big for the head
Darkstick replied to Darkstick's topic in Fallout New Vegas's Mod Troubleshooting
Thank you! I'l check it out Edit : so i've followed the instructions, generated the EMG and gave them the same name as the .nif but... Everything is the same... Am i supposed to do something with the EGM afterward or? -
So i've been noticing this bug in New Vegas for quite some time now where some headgear wouldn't scale properly to your character head/hair and would weirdly float around. It's mostly the bandanas that seem to be affected and it's especially visible with the balds hairstyles... I am playing TTW but i remember having the same bug on a previous playtrought that was barely modded... Pics : With hairstyle (see how the sides float around) with the bald hairstyle Any idea how to fix this?
-
The shaming of non-premium users needs to stop!
Darkstick replied to IfItsOnPCItsNotExclusive's topic in Site Support
It seem that the 5 seconds timer had been removed which is a good thing. Now it would be nice if we didn't had to load an additional webpage, maybe have the list of all the features Premium have be included into the "Downloads for non-premium members are capped at 2MB/s" banner or into the pop-up that tell the dependency i'm pretty sure most peoples wouldn't mind having to scroll a little more and it would be more palatable... -
The shaming of non-premium users needs to stop!
Darkstick replied to IfItsOnPCItsNotExclusive's topic in Site Support
Exactly! I was on the fence about taking the premium since i was thinking about modding more seriously but i cannot support a site that would impede on their user experience like that! Yeah, all it do is reducing the goodwill some peoples have about the site... -
The shaming of non-premium users needs to stop!
Darkstick replied to IfItsOnPCItsNotExclusive's topic in Site Support
I can live with having a limited download speed but was all that jazz per download necessary? Seriously having to click this: And then wait 5 sec : Well it doesn't make me want to give you money. -
I lost most of my respect for Rockstar when they turn the amazing GTA:Online into a grind were you need to either cheat or pay to play with the cool toys... But knowing them the solo campaign will be amazing
-
IT WORK! Thank all of you! And now with the idea of Kung Fu Man i will create a mod that make every armours using the VaultSuitKeyword trigger the dialogues... Again, thank you!
-
My armor have exactly the same keywords than the Vault Suit because it's a dumb copy and paste minus some modifications so it already have the armor type. Also i have checked the Armor Addon section and i can't find the instance naming, can you please tell me where he is?
-
Thank for your response Crimsomrider but my armor already have the instance naming of the vault suit... This is why i don't understand why the special dialogues doesn't trigger.
-
Hey it's me again with another question. So i was testing my Vault Leather mash-up by doing some quest and i realize i didn't get any of the special dialogues you got when you wear a vault suit, even that my armor is almost identical to the Vault Suit in therm of keywords... So my question is : how do make my armor recognize as a Vault Suit by the npc?
-
Wow thank you!
-
Okay, i'm dumb... I have completely misinterpreted what Genamine was saying(i think he was talking about nifscope)... So for thoses who are in the same situations : the bone data section are in the Armor Addon section, i recommand to use the Armor Addon of the bigger outfit of your mash-up(for me it was the Road Leather one)... Thank you for your help.
-
Now i know in what direction i should search, thank you! Edit : Soo by replacing the Road Leather model by my own the armor scale, so it's not a meshes problem but a script one. I think i will rebuild the .esp by using the road leather as a base instead of the vault suit...
-
Hey! I've been on the nexus for what? 7 Years? And it's the first time i post something on the forum(i don't count the response to mods). I will start by apologizing for how i will butcher the english language on this post. So i was testing my "Vault Leather" mash-up and i found the road leather part of the armor was clipping with armors pieces, i was going to manualy rescaling the pieces using bodyslide until i remarked that the armors pieces where scaled for the Vault Suit part of the armor(the one under the road leather part) and was causing the clipping... So my question is : how can i make the armors pieces scale to the Road Leather part? Do i need to use nifskope for that?