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Jimmyjojo

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Everything posted by Jimmyjojo

  1. Converting oldrim animations if pretty easy, if it's just .hkx files. For the life of me, I can't get FNIS to work with anything except FNIS Spells. Anyway, here's the page that explains things: http://www.nexusmods.com/skyrimspecialedition/mods/2970/?
  2. Thanks again, OldMansBeard. You've been helping me a lot lately! And Colinpark, don't feel bad, I'm a total noob too.
  3. In this case, I was trying to port over the Katarina armor mod by NewerMind43. 1. I downloaded Nifscan and SSE Nif Optimizer from Nexus 2. I made a folder on my C: drive that I called NIFs 3. I extracted the Nifscan.exe and the SSE Nif Optimizer.exe into the folder that I made 4. I extracted the meshes and textures from the Katarina mod into this same folder. 5. I dragged and dropped the mesh folder on top of the SSE Nif Optimizer.exe 6. I dragged and dropped the texture folder on top of the Nifscan.exe 7. I copied and pasted the mesh folder, texture folder, and the .esp into my data folder 8. I fired up Creation Kit and chose Skyrim, Update, Dawnguard, Hearthfires, Dragonborn, and the Katarina .esp. (There's a multiple masters ini file on Nexus if CK won't let you choose more than one master). 9. I made the Katarina .esp the active file, then clicked ok and started Creation Kit, then clicked yes to all on all the annoying and pointless warning popups 10. I did a search for "Katarina" 11. Once the Katarina armor file came up, I double-clicked on the file. 12. I changed the name to something random (doesn't matter what), then saved the .esp 13. I changed the name back to what it should be, then saved the .esp again 14. I took the re-saved .esp, the meshes and textures I changed, and put them all in a zip file 15. I installed it and IT WORKED! It's possible that some of these steps aren't necessary. I'm not an expert at Skyrim mods; my experience is mostly with the Sims. Anyway, I thought this might help some of you. :)
  4. Okay, I can try the Nif Optimizer. The instructions I read on Reddit said to open the plugin in Creation Kit, make a change, like to the name or something, then re-save the plugin. So, I opened the plugin in CK...then sat and did nothing since I had no idea what to do at that point. That's where I'm stuck. But if I don't have to use the CK then I'll do that. Still, I'd like to know how to change the name of a plugin in CK in case that's what I need to do. And, since the tutorial is so vague on that point, I'm going to need someone to explain things to me. Sigh.
  5. Personally, I'm really bummed Jaxonz Positioner likely won't be ported. The author retired. Pooh, what a let down.
  6. Skyrim SE is seriously lacking in cool armor mods, in my opinion. I've got some favorites from the original Skyrim that I doubt will ever get ported, and I thought I'd try porting them myself. Ha ha, what was I thinking? I don't know the first thing about doing this. I've used Creation Kit to make custom player homes, but never armor mods, and I don't know my way around nifskope AT ALL. I read that all you have to do is open the mod in Creation Kit, change something like maybe the name, then re-save it. Okaaaay, how do you do that? I need details! If you can help, I will love you forever. :p
  7. Thanks for sharing the video! Good to know that I can still use SkyUI.
  8. That helps. But I was hoping there was some sort of how-to guide that has step-by-step instruction on setting up your game to use mods. Like the link I posted. I was looking for something similar that explains things for the new Skyrim. I have no idea if the mods I'm using work, if I still need SKSE, if Mod Manager is something I can still use, do I need to use the ENB boost, do I need to make changes to ini files. Again, what I'm really looking for is a step-by-step guide. Again, thanks for any help anyone can give me! :D
  9. Hi all. Sorry if this question has been addressed already. Couldn't find much when I searched. Anyway, I haven't played Skyrim since the special edition one came out, and I'd like to try it. Before the new Skyrim came out, I was using Mod Organizer, LOOT, Wrye Bash, SKSE, etc., etc., etc. Basically, I had everything set up per this page: https://www.reddit.com/r/skyrimmods/wiki/beginners_guide and I was running about 120 mods, with some of the plugins merged, making it 78 plugins. Now I have no idea what to do. I have to start over but I don't even know where to begin. Is there another guide like the one I linked? Do I need another mod manager? Will Mod Organizer work? Will my old mods work? Questions, questions, questions... If someone could point me to some articles or another guide like the one linked...or anything!...I'd be so grateful. Thanks!
  10. Well, maybe once the new Skyrim comes out it will be a little more mod-friendly. I was hoping things worked the same way they do with the sims; you don't have to replace the body along with the outfit in the sims. Oh well...
  11. You seem to have a understanding of body slot partitions, learn about how NifSkope & Creation Kit uses them. Since this is something you might have to do for yourself. Good Luck. I tried to change the body slot of Osare's swimsuit mod. The results were less than desirable. :sad: Sorry for the double post. I borked my other post just like I borked the swimsuit.
  12. You seem to have a understanding of body slot partitions, learn about how NifSkope & Creation Kit uses them. Since this is something you might have to do for yourself. Good Luck.
  13. Hello. Don't know if anyone has made this request before or not, but I would love to see some undershirts, bodysuits, leotards, etc. to wear under armor to make ultra immodest armor more modest. Not all of us are thrilled at the sight of underboob or barely covered nipples or booties hanging out for all the world to see. I'm speaking of female armors of course. The men of Skyrim aren't cursed with gorgeous yet ridiculously revealing armor mods. There is one bodysuit mod that has a chainmail appearance, but I'd love to see something with lacy or ribbed knit material or even leather. I'd make this requested mod myself but I only know how to make things for The Sims 3 and 4, not Skyrim. (I tried. I failed.) Thanks in advance!
  14. Okay, thanks. No big deal, I just won't complete the quest.
  15. Hmm, are you running LOOT? And/or Wrye Bash? Keep in mind that there's a current issues with LOOT in that if you run it through the sort button in MO you'll get a load order that is arranged alphabetically or just a mess. I run LOOT through MO (you have to do this or LOOT won't work since it wants to look at you data folder, but with MO, you aren't using your actual data folder), but I don't use the sort button. I tell everybody this, but you need, need, need to take a look at this guide, it is super helpful. I can't recommend it enough: http://forums.nexusmods.com/index.php?/topic/2235394-beginners-guide-to-modding/ Also, if you need to, you can turn on Papyrus logging and see what it shows. I once had terrible issues with Nexus Mod Manager, and I discovered, through Papyrus logging, that NMM wasn't recognizing my Skyrim.esm file. I switched over to MO then and that solved my problem. To turn on Papyrus logging, in case you don't already know this, you go to C:/Games/Mod Organizer/Profiles/Default and make the following changes to the Skyrin.ini file. Use Notepad ++ for this since it organizes things better and is easier to read: [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 Edit: Wait, I just read through your first post again. So your game crashes when you try opening MCM or looting bodies? I don't know exactly what your problem would be, so I would look at your Papyrus log. But if I were hard-pressed I'd say you are hitting your memory limit. It may be that the newest mods you installed were script-heavy or something. I'm running 203 mods, but most of them are armors and weapons...little mods that don't make much of an impact on my game. Let me know how things go.
  16. "umm, LOOT gets stuck starting as an executable from MO, is this not what you meant?" What do you mean by that? I'm a bit confused, can you be more specific? Also, if you follow the modding beginner's guide, it will help you with the whole SKSE. ini file. It explains things very well, too. I actually went through it about five times before I understood any of it, so if it confuses you at first, don't worry, just keep going through it. My main experience with modding is with the Sims, and let me tell you, Skyrim is more complicated, so don't feel bad if you don't understand things as well; there is still A LOT that confuses me, lol. But I do know some things so I'll walk you through whatever you need to the best of my ability. Follow this guide: http://forums.nexusmods.com/index.php?/topic/2235394-beginners-guide-to-modding/ And, in case I wasn't clear on this, follow this guide! It is immensely helpful. Let me know how things go or if you have questions.
  17. Yup, you're missing a master file. What mod manager are you using? I think running LOOT might tell you which file is missing (not sure about that, though); I know Wrye Bash will warn you of mod issues. Follow this guide here. It's actually a sticky on this forum. Most people don't seem to bother to read it, but if you are going to mod your game, you need to know how to do it, and this guide is perfect for that. http://forums.nexusmods.com/index.php?/topic/2235394-beginners-guide-to-modding/
  18. So what is your question? Are you having problems? Wondering whether any of the mods might conflict? I'm afraid you'll have to be specific as to what you kind of help you need.
  19. Could the fact that Steam is installed in Programsx86 instead of directly on the C drive be the problem?
  20. The site says she should be in the temple of Kynareth. Is she installed? You might want to double check to make sure the esp is checked. Or, you could go into your console, I suppose, and type help celestine 0, see what comes up. The page where you download her says this: Q. Where is she? i cant find her in the given location. Make sure you have latest version of skyrim OR wait for few hours by pressing T inside her location OR reload your save OR restart the game. I would make sure the follower is actually installed and follow the above directions. Edit: I saw this too: Summon spell book is in her inventory. If you dont have it then you can add the book via console command. Type : help "Summon Celestine" Now you will get its id. Now type : player.additem id 1 You can learn the spell to summon her by obtaining the spell book through the console. Try that, too.
  21. What is this list that you posted? Is it from Wrye Bash? Did you run LOOT? What mod manager are you using? I didn't see SKSE on your list. Do you have that? I saw you have FNIS Sexy Move (love that mod), but I didn't see that you have FNIS. Also, if you're using FNIS Sexy Move you have to run it through a tool that comes with FNIS. Did you do that? And you seem to have a lot of mods that have scripts and/or overhaul major aspects of the game. That can be taxing to your system and cause freezing and crashing. Also, you have quite a number of mods that need to be cleaned with TES5edit. Take a look at these two pages. This one is a guide to get you set up so you can successfully mod your game: http://www.nexusmods.com/skyrim/mods/56894/? And this one describes what can cause problems with your computer's performance. It's very informative: http://forums.nexusmods.com/index.php?/topic/753253-only-you-can-prevent-forest-fires/ Lastly, if you have to, you can turn on Papyrus logging and see if that reveals anything. And even more lastly than that, sometimes you just have to dump a mod. I was using Jaxonz Smart Looter and my game crashed every time I went to loot a body or a container. Loved the mod but it was more trouble than it was worth so I had to un-install it.
  22. Wait, what? If Wrye Bash is giving you a warning you can't ignore that. What sort of warning are you getting? Is the mod you're talking about showing a different color? What color? Take a look at this page: http://tesfans.org/guides/wrye%20bash/docs/Wrye%20Bash%20Advanced%20Readme.html#saves-symbols I'd need more info from you, of course, but I'm thinking you need to use the sort masters function of TES5edit. Edit: I took a quick look at that music mod you mentioned, and I can't see where it says to put Dragonborn before Dawnguard.
  23. There is a current issue that some people are having -- myself included -- where if you use the Sort button above the list of plugins in Mod Organizer, the load order isn't right. Lots of people are getting load orders that are arranged alphabetically. And some, like me, and getting load orders that are gobbledygook messes. I run LOOT through Mod Organizer, but I don't use the Sort button. What mod manager are you using? And are you running LOOT at all? Keep in mind that LOOT will want to look at your data folder, and if you're using MO, you won't have any mods at all in your data folder. So you'll have to run LOOT through MO and let MO trick LOOT into looking at your fake data folder. Yeah, and I probably made no sense, so if you have questions fire away! Your load order should begin like this: SKSE SKSE ini Unofficial Skyrim Patch Dawnguard Unofficial Dawnguard Patch HearthFires Unofficial Hearthfire Patch Dragonborn Unofficial Dragonborn Patch HighResTexturePack01 HighResTexturePack02 HighResTexturePack03 Unofficial High Resolution Patch All your master files should be at the the beginning of your list. And are you using SKSE? I didn't see it and some of your mods require it, I'm pretty sure. Your really, really, really need to follow this guide. It's excellent: http://www.nexusmods.com/skyrim/mods/56894/? Also, depending on your graphics card, you might want to go easy on anything that is a re-texture. Especially if it re-textures large areas of Skyrim, such as plants and water. Plants and water are everywhere and always moving. Your computer has to render all that, and that uses up your computer's resources like its memory and so on. And anything that is an overhaul of major aspects of the game, such as lighting overhauls and weather overhauls, also cause strain to your computer. You end up hitting your memory limit and find yourself staring at your desktop. Here's another great page to read through: http://forums.nexusmods.com/index.php?/topic/753253-only-you-can-prevent-forest-fires/ Good luck and I hope you get your game working! If you need further help go ahead and ask on this thread, I'll keep an eye out for you.
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