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Sytron

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Posts posted by Sytron

  1. You made the right changes but just tried to rebuild it too early. The build tools fetch the specified F4SE revision from osvein's f4se-mirror repository, so it'll only pick up on a new F4SE version once osvein has updated his repository.

     

    Autoload v1.5.4:

    https://ci.appveyor.com/project/reg2k/fo4-autoload/build/1.0.17/artifacts

    I can't believe I'm only finding this now. Thanks for this, exactly what I wanted.

  2. Lots of online and multiplayer games have had mods. Maybe not to the extent we have in the single-player games but they have them. But really, why all the couch burnings when we just don't have that much information?

     

    Oh that part is easy. Money, Money, and more Money

     

    There is still a very good chance that these "mods" being referred to are mods from the next iteration of the Creation Club. It all comes down to money. They are a business not a gamer, look at how many times he used the word "service" Working in the "service" industry myself I see it every single day. Something will have to generate revenue for server costs (bandwidth, wages, maintenance ect.) It really becomes a matter of how it's paid for.

     

    Given the fact they outright made a platform for "paid mods" (honestly they pay mod authors for their work making modifications and then sell those modifications, but will never refer to them as such) a lot of people don't have faith as it's not a person we're dealing with; it's a business.

     

    This is why I said I'm very interested in seeing how they manage this. I'm hopeful we will get to retain our free mods and be able to share what we create with everyone for free and have this as an excellent platform to showcase/share these mods. The lack of information is why "all the couch burnings" as you say, if they had said something to the effect of users can still make their own mods to use. That would be one thing, but they didn't, and that worries a lot of us who know if they never said so, we the buyers can't go back and say but you claimed this, because they never did. A lot of us see this...

  3. Well I'll be damned. Apparently they will have private servers.

    Not at launch, though "You'll be able to have your own private world and mod it." at a later time.

     

    For reference I found the video with just the talk relevant to this: https://www.youtube.com/watch?v=v-3X04jwJ0U

     

    Why mods and eventual support wasn't even touched in the briefing is beyond me. Especially considering "We love mods, so we are 100% committed to doing that for 76 as well." which I my self am very interested in seeing how they manage this when basically all content is (in all likely hood) handled server side. Still it's good to see them address what even they admit is what gives their games the lifespan that they have.

  4. Well, it's official. Fallout 76 will be multiplayer-only and have dedicated servers, so no mods. At least, nothing really like the mods we have for Fallout 4.

    The only "mods" this game will have are the micro transactions they pump out in the Creation Club 2.0

     

    As far as custom assets and user made mods, the only ones that *might be possible* are client side (your end) only mods like visual tweaks and re-skins.

     

    This is just logistics, for anything like the mods we have now, the hosting server would have to be able to provide them to everyone playing, which I can guarantee will not happen, so for this game and possibly all the rest to come good bye to high quality, free, user made mods as we know them.

  5. In response to post #37064095. #37064415, #37065340, #37065605, #37065985, #37075475 are all replies on the same post.


    jpsimonetti wrote: Experiment in imagination - Picture those sales numbers from last year if Bethesda admitted to the world the Creation Kit wouldn't be available until May of 2016. That was a whole lot of dirty sales tactics to not admit the lifeblood of all Bethesda games - modding - would be stifled for 6 months, twice as long as even New Vegas (which was worth waiting for).
    Sevaanos wrote: I remember them saying that the CK wouldn't be out till Spring of 2016, and guess what, its spring of 2016. So I say they were pretty on point.
    jpsimonetti wrote: "The Fallout 4 Creation Kit, the software tool that allows PC modders to go wild, is set to arrive at the beginning of 2016."

    Repeat in every news article from September 2015 through January of 2016.

    In February, it was announced that the CK was being released in April, starting with the PC, then moving to consoles.

    Pretty sure Fallout 4 had been out for 3 months by then. They let us believe it would be around in January - until January actually arrived. That is an underhanded sales tactic. They know how the modding community makes their games what they are. They basically promised their game would get better in 3 months after release. Aaaand nope.
    Samurok wrote: actually no, only some people believed it was coming in january based on the "begining of 2016" part. well its april, the 4th month of the year...so yeah, still the begining. think about it for a sec
    ErosLogos wrote: Please don't get a swollen head.

    I played the game three times before I got into modding, so I thought Fallout 4 was pretty much the greatest game I ever played then. I like mods, but I hate how so many users and modders have these enormous egos, thinking themselves as the reason why any Bethesda game is good. Guess what?

    The game was pretty much fun without mods.

    I get mods to make the game more fun to play. Not to fix a broken game.

    As for dirty sales techniques? No such thing as a dirty sales technique; capitalism is an inherently underhanded and dishonest system. As long as it isn't explicitly illegal, anything goes. It's the name of the game. But I'd say it was technically on point; it arrived at the end of April, juusstt within the early 2016 window.

    By the way, New Vegas was made by Obsidian; Bethesda had nothing to do with it. And while I liked New Vegas, and think it was this great game, I don't get how everyone is suddenly dickriding it. I remember when it wasn't all that popular to say that you liked it.
    Taiolu wrote: Because new vegas followed lore the best it can. Where as bethesda stopped being able to do lore well ever since oblivion.


    It was originally said it would be released in the "First Quarter" of 2016. Which is a 3 month time frame, this is already into the second quarter and not near the beginning either. So the OP has a valid point about time frames.
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