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CaptainWestwind

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Everything posted by CaptainWestwind

  1. Project aborted, my PC is too weak to train the voice model, I'll have a power cut before the train finishes in few weeks and I don't have the resources to do it online. If anyone is interested in this, I can give 5 to 15 mins clip of any character in SWTOR so they can train the model, I only request please please that the .pth is shared with me or that the person makes the mod to replace the voice lines.
  2. Thanks for the heads up, here are the results of my research should anyone want to make the mod before me: A step-by-step guide on AI voice modding by 63OR63 I managed to get my hands on all SWTOR voice files, now I have to learn how to train the voice models. Maybe I can replace all Starfield's companions voice, the male sith warrior is really badass. So the scope of the project increased. Also working on the legal implications and if I'm allowed the release these future voice models to the community as a modder's resource.
  3. Hey guys, need some modding advice here, if you know of any guides or links, I'd like to make this mod. I saw a Harbinger voice change for Vasco, it works magnificently. Also, someone made Andreja's voice younger. Is it possible for me to replace all voice lines of Sarah Morgan with Lana Beniko from SWTOR or Miranda from Mass Effect? If so, how can I go about it? Thanks!
  4. There are three unfortunate things that makes me very sad everytime I travel to the NAT. 1) It literally is a ghost train with no passengers. 2) I can't see myself in it so I have to assume I'm riding under the rails being painfully dragged around. 3) Once the train departs my poor Andreja is left behind because she is too slow to catch the train and I see her looking through the glass wondered what could have been. Would be cool if modders could make me happy and add some realistic transportation fitting of a busy city!
  5. So I used console commands to make my ship hold 100 people, went and recruited nearly 24 companions and everyone is crammed in and bored in my ship. That took me back to Mass Effect 3. Would be awesome to have a ship captain's computer where you could activate shore leave, where the crew would go out and interact with shops, inns, the fauna/flora, collect things, mine, research and etc. It would be cool land on Neon and meet some having fun together on the Astral Lounge, etc. I imagine such a mod will be a lot of work but I believe it would add a nice touch to the crew system.
  6. I disagree the company wouldn't choose an engine based on Modder's comfort. Bethesda games is not simply "modding", it's the pinnacle of the mod community, just look at the output of files and downloads from Beth games here on nexus. Modding IS the core and longevity of the game. Baldur's Gate 3 is such a masterpiece, but it will not be as lasting as starfield can be. Surely can be modded but the bulk of the game relies on cutscenes, voice acting, a linear world progression and storyline, there is only so much you can mod that. But starfield is truly an endless experience. Todd was right, we will be playing it for the decade, he just forgot to mention is thanks to the modders. Look at the modding community these Beth games inspired, some modders even became developers, we share all forms of medium for free, test and peer review, like a hive mind not even AI will be able to duplicate. Also, the occasional drama gives some color to it. Starfield became game of the year for me because of its potential, a potential that we don't have to rely on the company to ever deliver, but on ourselves and our tools. Some crazies might even put an alternate earth fallout universe dimension or the planet of Nirn as a location you can visit and land on Skyrim and other provinces. Never doubt modders, what developers never think of, our heroic modders find a way to do.
  7. I don't really like her reply to refusing the Unity, that one of us will go, my head cannon is that I can convince her to stay as she is very open to change her mind with the PC. But if you can, there is a line she says in one of her "How's our marriage" content which is something like "I wouldn't trade what we have here / us for nothing else in the universe". A simple dialogue tweak could replace that endgame line with this one when you express to her that you don't want to go to Unity.
  8. In the past the history would show about 100 files per page, I'd use SNAP links to copy all links in a structure with name and link, then save it to .htm, then I'd import it as favourites to my browser, with the list there I could easily see all entries at once and delete each record to form a custom list. Such file went to Oblivion once I lost my first PC and I wanted to build again but 20 files per page will be too much work. Also I'd give such lists to some friends so they can come and download determined mods.
  9. Dear admin, you want to drive me crazy! Showing 1 to 20 of 1,999 entries...Anyways thanks for the reply!
  10. Is there a feature to import/export a list of the download history with links for the mods? I remember doing it manually sometime in the past but was a pain in the ass, I have almost a hundred page of mods. Or at least is there an option to show like 100 mods per page in the download history? I can't seem to find it! Please help!
  11. I made a follower mod to my wife, basically a copy of my character with vanilla voices and commands, marryable, steward etc. I want to add voice to him but no idea where to start. She don't use SKSE and have the legendary version. I'm using Creation Kit. Would be nice to use like Mjoll's trigger to speak on every location.
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