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LordKarnak

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About LordKarnak

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  • Country
    Greece
  • Currently Playing
    Skyrim Special Edition
  • Favourite Game
    RPGs and action-rpgs.

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  1. Alright then, it's a fair deal. I'm not so experienced at armors but I made some for skeletons, humans and xivilai, that's why I try to give some help. Anyway, I will be here to help if your brains got burned up :biggrin:
  2. That's really sad...Except from the nif, maybe it's the nif path in construction set wrong and the game is unable to read the file. Anyway, sorry for giving bad instructions. :unsure: If I was able to examine the nif and finding the problem, I could give you the right steps to follow..
  3. Greetings mr Dan Megs I think there's some things you must check first. First check if your armor was exported from blender correctly. The root node (NiNode) must be only one and must be named SceneRoot. Sometimes when exporting from blender the NiNode has another NiNode inside with the name of SceneRoot.00 If that's the reason, then you have to import the armor back to blender, delete the skeleton, add new skeleton from the game choosing "Import Skeleton only + Parent to selected armature", then export it again with the new skeleton. Again another thing is to check the NiTexturingProperty. If that didn't help you: Making Custom Cuirass :thumbsup:
  4. It's completely useless because if you have nifscope you can change and fit textures as you want and the script system doen't work.
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