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Posts posted by BoloDigby
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Just wondering if anyone has seen this mod.
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I cannot answer all your questions, but forget about gender change. The body changes, but not the face, and you lose dialogue if it's unique to that NPC as well.
I'm of the opinion that all of my wishes can be done via scripting. I have personally changed all of the genders in one of the versions of crowded roads to all female. Yes, you can get some UGLY female NPCs this way, but with 'Pretty Woman' animations, the BBB more than offsets the ugliness (and you can always copy the hash of a pretty NPC into the ugly one to fix the really offensive faces.) Believe me, this is for BBB and not for conversation purposes--the affected NPCs have no conversation other than greeting, no rumors, no quests. I just hate having to do it one by one on 300+ line entries--this should be a scriptwriter's challenge.
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Does anyone know if there is a location that has a complete list of form Ids that can be used within CSV files for the purpose of mass-changing a mod. I'd like to affect a change on a mod that could possibly include gender changing (male to female flag), KFFZ animation, skeleton change, and race change. The mod I am interested in changing has over 300 NPC entries. (one of the Crowded Roads offerings) Manually changing each one is time-consuming, and one slip of the finger I can delete a line and end up corrupting the file, relegating my hours of work useless.
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I'd like to thank Saaya for all the work you have done with regard to this subject matter. It was a good run while it lasted, and I can understand your frame of mind after having accomplished so much to then be thrust into a position of having to be defensive with your work. Good luck, and may your love of the game bring you back to a point where you play Oblivion for fun again.
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Saaya, inspired by you, today I experimented on 'making' my first BBB. (making in the sense that I did a lot of copying and pasting--more like 'stood on the shoulders of giants'). Anyways, using the footfemale base that appears with one of your dancer meshes, I deleted all the blocks until I had nothing (nude) and then I copied the Iron Cuirass from "hg_stockcloth_armor_replace_ver2-18641" (skimpy patch) onto it. I dropped the saved cuirass onto the entire town guard of Cheydinhal, and man, it is the bounciest thing I have yet to see--for D Cup, if I say so myself. I wasted some good play time just following town guards around... You should check it out (ie nif your own and test it out) when you have 5 minutes (HA!) to burn.
Regardless, keep up the good work!
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Good seeing BBB on the Robes. I would like to request BBB for the following:
Blackheart and Gizmodian ECRobes, 19915. Nice work, loving that BBB!
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I cannot use CS any longer. Regardless of version of TES CS, regardless of .dll, directX and other factors, CS hangs on start. At the bottom of the CS interface I can see that it hits, "Initializing FaceGen..." but proceeds no further. XP event viewer reports "TESConstructionSet.exe, version (both version numbers hang), hang module hungapp. etc. etc."
Does anyone know of a dependent .ini file that TESCS references that has something to do with FaceGen, and if so, what I can change in said ini file so that it can fully launch? I'm not trying to generate any visual content, merely want to make a custom spell.
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It deleted my mods I made! I can't find them anywhere :/ this can't be good. I cam play my game again though
Good to hear that you are back in Tamriel.
When you delete mods using OBMM, they are ditched from the .\oblivion\data directory location. So, if you had no original source or worked on mods that were housed in the data directory, they are likely gone. I don't know if they get moved to the 'recycle' folder for potential recovery--you may want to look. Anywho, I always expand the mods I down load in another folder and then copy them; if I blow one away via OBMM, I can still find the .esp file back at the original folder location.
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Most likely a dependent mod issue (as mentioned in the very first reply)--I had the same issue today--obse-launched game start crashed barely into the game load screen. Got rid of the last mod--some clothing mod not necessary for game play and things loaded fine. Research indicated I was missing an unknown parent mod that I couldn't immediately track down. Short of reinstall, I'd start deactivating mods within OBMM, uncheck all the armor/clothing/weapon mods that don't change gameplay, all the while reattempting obse-launch game start. My bet is eventually you will be able to launch Oblivion, and once there, immediately quit, take note of what you have active and then keep reactivating mods & relaunching obse game start until you experience the failure again. Once you track down the offending mod, delete it and if it is active at the site where you downloaded, add your experience to the comments section so that mod authors can continue to refine their works.
Repeating wise words mentioned in many Mod places, only activate one mod at a time, ever. Restrain your excitement, as troubleshooting a game launch issue can ruin your day, and life is too short as it is.

Change all Vanilla Standard trees to Morrowind/SI style?
in Mod Ideas
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