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Posts
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Everything posted by modman26
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I'm going to pass on this one, I'm too busy with other projects.
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@ 0xxDarkQueeNxx0 - Like I said, I don't want to steal the project. Maybe we can pull our resources? You mentioned that the modeling was difficult; perhaps you could send me what you have and I can finish the model and let you do the rest?
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Nice work Alonso!
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This looks like a nice project. I loved NWN and making armor based on that game interests me. I am slow at modeling, but I may be able to finish it faster than Dark QueeN. I don't want to steal a project though. Mind if I take this one, Dark QueeN?
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Here is what I'm working on at the moment. I took some creative license as I was designing a Hammerfell region version.
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[WIPz] The Spartan Project V2
modman26 replied to Deleted1848331User's topic in Oblivion's Discussion
thanks! -
[WIPz] The Spartan Project V2
modman26 replied to Deleted1848331User's topic in Oblivion's Discussion
Quick question; does this have all new animations as well? -
I know I said that I would do this but I've changed my mind. Ask me again when the hot files go 2 weeks without a BBB conversion. Until then, really good non-adult mods aren't gonna get the respect they deserve. For now, just enjoy oBBBlivion.
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Origin of the Mages Guild Crash
modman26 replied to ElricOfGrans's topic in Oblivion's Mod troubleshooting
"I have just installed Origin of the Mages Guild (7.3) " Err... wrong forums guy. Try the site where you got that, if they haven't banned you there for bringing it up here. -
WAR
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I finished the UV maps on this armor. TodaY will be rigging it soon.
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Err... I'm not afraid of the forums... I just don't think posting is worth the ban risk most of the time.
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Try these mods: Dwemer Museum Dwemer_alternate_armor Alternate Dwarven Helmet Alternated Dwarven Armor Ancient Dwarven Armour Dwarven Armor Reforged Female Dwarven Cuirass If they don't work for you, get back to me.
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I made a few swords for a group release, but it looks like plans changed and my weapons are not going into that particular weapon release. That means that I have a few swords that I've spent a lot of time on that are just taking up space on my hard drive. If anyone can texture these better, put them in an esp so that they can be wrye bashed into the leveled lists, or can help in some other way i'd appreciate it. I'm not a CS guy and don't plan to be one, I haven't seen these weapons in game yet and I'd really like to. Here are some pics of the swords: Gladius, and another of the hilt: the texture that is on this came from TodaY. Here is a two handed German style flamberge While researching the german two handed flamberge I discovered that some swept-hilt rapierswere also flamberge style. I also made this tai chi sword. Some are not very good, some probably have too many polys for good FPS. And the scabbard for the rapier still needs to be done and textured. The textures that I did are not very good and I don't know (or want to know) how to get these in the CS and in game. I was going to make more, but I don't see the point any longer. If anyone can help me get these in game with decent textures, I'd appreciate it... if not then I'm gonna delete the files.
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I'm willing to make some power armor. However it'll have to be lore friendly, so it won't look like fallout 3 armor at all. I will make Dwemer steam-powered armor, if someone can draw up some passable concept art. It doesn't have to look like Morrowind stuff, so people can take creative license. According to lore, the Dwemer tech of the Morrowind region only works within a certain radius of the Heart of Lorkan (?? i didn't check my lore here, too lazy atm but it's close), while the Dwemer of Vollenfell (Hammerfell) use steam technology, because they were outside that radius. Why in the name of the nine divines did I feel the need to tell you that, you may ask (if you are a TES lore dork, that is). To illustrate that the armor cannot be from Morrowind and be useful in the rest of Tamriel. It would have to come from Hammerfell, therefore it will not look exactly like the stuff from Morrowind. It will be more like the stuff in the game Redguard, which features Hammerfell Dwemer ruins. The downside to using that stuff as absolute lore is that the Redguard game is old and very blocky in detail. Not to mention the textures... let's just say they were good for their time and leave it at that. Point is that potential concept art just needs to be lore friendly and have a Dwemer-like theme, and I'll make the meshes. Also some scripting ideas would be nice. For instance, a way to have the "enchantments" fueled by water and some Dwemer heat trick, maybe using a coherer or some such device to turn water to steam to recharge the suit? Or maybe something different. Thinking about it, some discussion on the enchantments, or "functions" if you prefer, for the armor would also be helpful.
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We've got a website for this project now (see sig), though mods will be uploaded here.
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I'm thinking we should make UL patches, I love UL. @ Slawter, welcome. We've mostly been communicating through MSN, though we chat here as well. Please feel free to make comments, suggestions, and constructive criticisms. I'm sure we could use some dialog writing as well.
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Love the banner!!! Great work TodaY.
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Hey lucifer. We've mostly been chatting on MSN. I have several ideas but have left room for others to add things. The version of history I'm leaning towards is that Sutch was settled by Dwemer (although it is unlikely they called it Sutch) in 1E, thus it was part of vollenfell and not colovia for part of history. When the Redguard landed, they sent out expeditions to find the extent of the domain they could claim, and found that Sutch county was unclaimed. They found the Dwemer ruins and built walls around it to keep Colovian looters out. Over time, what started as an organized Redguard looting camp became a village, and the platform they shipped the Dwemer artifacts from became a docks. As relations with Colovia and Cyrodiil improved, Sutch expanded as a trade hub. It also became fortified as Sutch also became the hub for regional cultural friction. Some areas of the Dwemer ruins have been completely plundered, some served as private basements, while still others could not be opened. When Tiber Septim started his conquest of Tamriel, he made an example of Sutch and destroyed large sections of the city. Eventually parts of the city were rebuilt by Colovian settlers, however it has never been completely restored and the current architecture shows the mixed heritage of the town. I have some more specific stuff, but that's enough for a starting point.
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DOH!!! lol, sorry.
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You should consider working with these resources. It would save you a lot of effort, I think.
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Someone is already doing this. Check this out. Also check out the thread on the BethSoft forums. The project is open and everyone who has wanted to contribute has been welcomed this far.
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@ TodaY, I'm partial to keeping as close to the maps as we can, if we have to move from the e3 map, I'd rather slide east a bit. I'm looking at this map and this one here for locations. The spot I'd like is just west of Ft Sutch and east of Brittlerock Cave. It doesn't look like OOO adds anything to the area, except for the docks area. If anything, we can scale it down to large village in size with hints of greater size in the form of rubble in the surrounding area. That would probably also be more lore friendly. But I understand if it cannot be done. It looks like OOO adds more to the Imperial Reserve than near Ft. Sutch. As for the other side of the map, well... it's the other side of the map... we couldn't call it Sutch. And for Rihad, it cannot be made compatible with with DC Sutch, because DC Sutch is in the way. Don't get me wrong, if no one else has started Rihad for the heightmps by onra by the time Sutch is done, I'm there. So, I know that isn't a solid answer, just some more to think about. I'll have to scout the areas out better. I'll look at installing msn tomorrow. *** I know I said I wasn't going to, but I'm gonna say something about the DC team. I think they are an incredibly talented group of people that happen to be working on some... unfortunate mods. I would be honored if any of them would even consider working on a new version of Sutch with me. That's all I've got to say about that.
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I don't use MSN, but I can keep up on PMs reasonably well. Post a screenshot of what you come up with. :biggrin:
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The other version of Sutch is an imperial city that has to be rebuilt, so I'm not sure how much help it will be. Think of what I said as more of guidelines than instructions. Use as much license as you want, keeping the general theme. Here is another artists interpretation of Rihad. And this link will take you Tamriel Rebuilts screen shots of Rihad. Hope that helps!