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djcsword

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  1. Right I think I found a temp solution to this annoying little glitch. I reduced the draw distances for grass, people and objects etc which can be found in the games in built settings. I ran from Riverwood to Whiterun and back again - no small jumps. The only thing was a 2fps loss running back into Riverwood for five-ish seconds then it self corrected. My god that took for every to fix I simply couldn't play on it with those jumps really annoying. Thank you all for your help I hope you wont have to use my crappy solution in the future, but there it is if you need to use it. case - sort of closed Sword ;P
  2. I might be doing a noobie thing here but I cant find Under General iMaxAllocatedMemoryBytes=307200 (This is for the scripts) Under Papyrus iMaxAllocatedMemoryBytes=2147483647 (This might be the same one) All I have is below [General]sLanguage=ENGLISHuExterior Cell Buffer=36[Display]fShadowLODMaxStartFade=1000.0fSpecularLODMaxStartFade=2000.0fLightLODMaxStartFade=3500.0iShadowMapResolutionPrimary=2048bAllowScreenshot=1[Audio]fMusicDuckingSeconds=6.0fMusicUnDuckingSeconds=8.0fMenuModeFadeOutTime=3.0fMenuModeFadeInTime=1.0[Grass]bAllowCreateGrass=1bAllowLoadGrass=0[GeneralWarnings]SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.[Archive]sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsasResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa[Combat]fMagnetismStrafeHeadingMult=0.0fMagnetismLookingMult=0.0[Papyrus]fPostLoadUpdateTimeMS=500.0bEnableLogging=0bEnableTrace=0bLoadDebugInformation=0[Water]bReflectLODObjects=1bReflectLODLand=1bReflectSky=1bReflectLODTrees=1 And that is directly ctr+c and ctr+v from the document. I have two skyrim docs like that one in my documents and one in the steam apps folder I did check both but still nothing?Gonna try DefaultHeapInitialAllocMB=768ScrapHeapSizeMB=256 In skse.ini
  3. Nope just tried the defrag method it is still there it took three hours to defrag though so thats was needed lol. I have been asking around on chat and other websites too everyone has suggested to tweak the .ini file and the uGridsToLoad? cant seem to find that , will keep looking. I will try that little tweak above thank you Hullo
  4. Didn't think of my anti-virus and HDD, gonna try a system check and see what happens
  5. Hello forum community, I don't usually use these sort of things I've always been able to fix the problem Via YouTube or a quick Google but I'm at a loss for this. Below are my system specs GPU GeForce GTX 780 CPU AMD FX*832 Eight core Processor 3.5GHz 16 GB ram running windows 7 64bit I know the above are more than enough to run Skyrim ten times over, but recently a problem has occurred, whenever I am in the main world i.e not in a dungon, city, any sort of building or cave the game just jumps (like a really heavy lag spike) for less than half a second then works fine for a couple of minutes then it will do it again and keeps doing it randomly. I know its not a serious problem but my god it's annoying. I do have mods installed but before you can say that it's one of them I reset my Data folder (Steam apps, Skyrim, Data) to before any mods were installed sort of like "factory settings". Then I started a new game with the lowest settings (I didn't know graphics like that still existed, gave me a frickin headache) problem still occurs. The game is still playable but it is a little annoying when your travelling in the world to your next quest and it randomly jumps, just takes you out of the experience. Any sort of help would be appreciated Thank you Sword
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