I'm using a GTX 960M, and no I don't get a constant 60 FPS, it's more like 50-60 FPS 90% of the time unless I remove my 100 or so mods (Flora Overhaul, Realvision, tons of 2K textures, better NPC body meshes and textures, BLESS armor which has a lot of HDT such as moving capes, faulds, epaulettes and belts, lots of script-hungry mods, etc.) which makes the FPS stay at a constant 60. I'm actually quite surprised by how well it holds up considering it's such a low end card. I just tried out the Triple Buffer and sadly it makes no difference to my FPS. Even if I force the Vsync in the D3DOverrider, the FPS won't go up, and if FRAPS is not supposed to be able to analyze the FPS properly after Triple Buffer, I can confirm that the 40 FPS still feels like 40 FPS before I enabled Triple Buffer to my eyes. I'd rather just stand the occcasional 45 FPS near Falkreath than go meddling with some old software which causes who-knows-what side effects, plus the Vsync is cutting down the screen tear while not locking me to 45 or 30 FPS, so I'm completely cool with it. It's much better than my previous run of Skyrim on the PS3 in 720p at 25-30 FPS and trash visuals xD Thanks a lot for taking the time to help me out buddy, I guess you can only stress a terribly old game engine so much without expecting pointless FPS drops. I'll just wait for the new 64-bit remastered version which will probably help a little with the stability and might even give a slight performance boost. EDIT: I can confirm the Vsync is working perfectly reducing the screen tear and capping it at 60 FPS, yet my framerate never jumps from 60 to 30 and then to 20. If someone with a little more insight as to why my FPS isn't 'jumping' can help, I'd be grateful. Just some extra knowledge would be nice to have.