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AndalayBay

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AndalayBay last won the day on January 13

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    Nothing. Too busy modding.

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  1. There is a population limit in your settlements. In terms of objects, I think the game shows the limit in the progress bar when you look at your settlement in the workshop. I've seen posts on the crazy work-arounds people needed, but they seem to be old. I wonder if that changed with next gen. Here's the formula for the population limit.
  2. I think you have to save your game after making the changes.
  3. Yes, some of the comments reminded me. I did run into slow load times after a while. I use High FPS Physics Fix and it works like a charm. I wasn't using X-Cell at first, but something I wanted required it, so now I do. No issues there either.
  4. Yes, my understanding is that BA2's are better. You can use both the old and the new version. Bethesda changed the version number for BA2's for some reason in NG, so if you're downgrading, you have to repack them all. I've never felt the need to actually pack the loose files into an archive though. I've only got about 100 mods though. The CC stuff adds a lot of quests. It's all junk to me, so I just Nix it, as it were.
  5. Also, I suggest having a look at the UESP. It has a lot of information about the game. https://en.uesp.net/wiki/Oblivion:Oblivion
  6. Have a look at Hatred's Soul - it does exactly that. You enchant the arrows. See EncArrowHatredsSoulTrap under Ammo in the CS. Actually there are several weapons enchanted with soul trap.
  7. The full name is labelled as FULL - Name. If the NPC you're trying to edit is in Fallout3.esm, then you have to right-click on the record and select Copy as override into... and check off <new file>.esp to create a new plugin.
  8. I guess I'm in the next gen camp. I was gifted the game many years ago but never played it until recently, so I don't have any old favourites. Everything I wanted to use works just fine on NG. Unfortunately the only CC content that I would want to use is the stuff that I only have the resources for and not the plugin (namely the backpack). So I use NixGen as 363 suggested. If you want them all, you'll have to grab a couple of Bethesda.net for some reason: https://mods.bethesda.net/en/fallout4/mod-detail/4361115 That's just one of them. There are four up there. I've found old mods work fine as long as they don't have a DLL. There are some mods that have a DLL, but they have the same functionality in a Papyrus script so they still work even though the DLL doesn't load. The one downside to using NixGen is that the Community Fixes Merged patch won't work because NixGen deletes content. I'll have a look at fixing that when I get back to playing FO4. The Unofficial patch works just fine. Lastly I use Wrye Bash to install and manage my mods. They just released a new version and are working on the next. They are still working on porting the Bash tags over so the Bashed Patch isn't fully functional.
  9. Place Everywhere (different mod) works like a charm.
  10. Buffout creates a crash log in your My Games\Fallout4\F4SE folder. That might provide some information.
  11. I took a look at a couple of the Baka mods and they have been updated and say they work for NG. I would suggest not diving in and using all your memory management mods with NG, but to see what you really need first. It's possible that some of your mods have been made obsolete by NG. I am using Buffout 4 and X-Cell without any issues. Anyway I already told you how to get your mods back. The rest is up to you.
  12. Yes, I found that - thanks. It's a huge improvement. The Oblivion versions are a little less intrusive as they don't require the console. Mind you Oblivion has console debugging so it might have more information readily available.
  13. I subscribed and downloaded them. Activated them in game. Then exited and copied all the files to my mod download directory. 7-zipped them into a package and now I use that to install them. I've done the same with the DLCs because some need cleaning. Now I install the use the clean versions. I've been doing this since Oblivion. You'd have to upgrade again to get on NG so you can download the mods. They're just mods, like any other. It's just the source that's different. So yes, anything that depends on them would be fine. If the mods get updated, then I would repeat the process. Most of the mods haven't been updated in years so I'm not concerned about that. I use NixGen to remove the CC content I don't want. I would just remove the mods, but there are mods that require all the DLCs and CC content. I don't get the hate with NG. I love it. I'm not using a lot of mods, but even the old ones I've used are fine. It's just the ones with a DLL that need to be recompiled. Some authors have replicated the function with Papyrus so even if the DLL doesn't work, the mod still works. In terms of the CK, I'm using the extender and it seems fine.
  14. There are two mods for Oblivion that do something like this. Perhaps the same could be done for FO4. Oblivion mods: FormID Finder and RefScope.
  15. Are you sure you don't have a mod that's doing that? My completed quest list was pretty long. I'm not sure any disappeared actually. I just had a couple of times where I wanted to verify I had completed a quest and it wasn't in the list, but it might have been a miscellaneous quest.
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