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DustinTheWind

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Posts posted by DustinTheWind

  1. I've been working on a custom follower in the creation kit, using recycled lines of dialogue to formulate a short introductory conversation that leads to her following you, or rejecting you depending on your choice of response. Problem is, I don't know how to make it so the option to ask her to follow you is unavailable until after you've gone through this first dialogue branch. Right now it just shows up as an available topic in her dialogue window along with "Follow me, I need your help." So anyone could just walk up out of the blue and recruit her without getting to know her at all. What I want to know is, how can I make the "Follow Me" option only available after you've gone through the introduction with her? I've thought of two possible ways to do this: A) either start her off with insufficient favor points for her to follow you and then make it so the last line of that conversation adds enough favor points to get her past the threshold, or B) make the conversation a blocking branch so the first time you talk to her you're forced to go through the custom conversation. My problem with A) is that I think I need scripting to accomplish the favor point angle, and I don't know jack about that sort of thing, and my problem with B) is that I can't figure out how to make the dialogue branch invalid after the first time you go through it, so it forces you into the same conversation every time you enter dialogue with her and never gives you any other options. Can anyone help?

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