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ScottHiller

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Everything posted by ScottHiller

  1. I think a great mod to be made would be one that allows player characters and characters within the party to be able to acquire and ride various mounts according to the sizes of the player character or character party member. These mounts could be as common as horses, ponies, or mules, or as unusual as sabertooth cats, pegasus, unicorns, rothé or deep rothé, dragons, fairie dragons, giant insects, owlbears, etc. These mounts and beasts of burden can also fight and be attacked in battle. Also, characters could purchase carts or wagons to be pulled by mounts or beasts of burden. These could be vulnerable to destruction in battle, however, and may be stolen if left unattended and unprotected. They may not be able to be brought into a building, either.
  2. I'd love to see a mod that allows players to custom name their character's animal companions, familiars, and if a mod for this will be coming, pets.
  3. Here's some images of the catkin
  4. I would like to see as new playable races: Catkin (short, cute, hobbit-like humanoid felines) Centaur Thri-kreen Formian Tortle Loxodon Giff Hadozee Leonin Harengon Grippli Grung
  5. That's a great idea! Though, like with the ogre and minotaur playable races, there would need to be some work done on animations and how to fit it into the nautiloid pod at the start of rhe game ... maybe have it's legs fold in on the body model?
  6. Should the Player be given the option to make Scratch a cat instead of a dog? Or add a cat as a companion to Scratch and his human? I ask because a friend of mine prefers cats to dogs. As for me? Makes no difference.
  7. Is a mod designer working on, or planning to work on, a mod that allows characters to ride horses or to have them to pull carts or wagons? Also, a horse could make a great animal companion or druid wild shape. Other beasts of burden could also be options in such a mod!
  8. I would love to see a Mod created that lets players choose to have all tieflings in Baldur's Gate 3 to look like when they were first introduced in Advanced Dungeons and Dragons (AD&D) Planescape book: "No two tieflings look alike, each betraying some aspect of their ancestry: Cloven hooves, claws, patches of scale, or even just a constant shadow across their eyes."
  9. In BG3, I like the mod that has Dragonborn characters as being more draconian, i.e.: having dragon wings, bite and claw attacks, as well as better breath weapons. Tieflings: I'd like a mod that has them to resemble their Advanced Dungeons and Dragons likeness and stats more, such as goat-like legs, cloven hooves for feet, forked tongue, leathery or scaly skin, the smell of brimstone, or unusually warm flesh, and generally not as human looking. They should also have claw and bite attacks that deliver a secondary effect, such as poison, acid, heat damage, necrotic, or a toxin depending on the type of tiefling doing the clawing or biting. I'd like all PHB stats, skills, abilities for all races and classes, creatures, environments, objects, combat sequences, and dice rolls. I'd like for the adventurers and NPCs to be able to tame and ride mounts of any kind possible based on size, availability, and affordability. I'd like the adventurers to be able to have pets, familiars, and animal companions. Also, these could upscale as their human or demihuman companion gains levels. I'd like for vases to be able to contain loot. I'd like for desks to be able to contain more loot. I'd like more usable race options for player characters, such as kenku, catkin, grippli, centaur, vanara, nezumi, korobukuru dwarfs, spirit folk, tabaxi, aarakocra, herengon, troll, ettin, two-headed troll, ice troll, hill giant, fire giant, forest giant, stone giant, storm giant, frost giant, urskan, loxo, loxodon, grung, tortle, orog, ogrillon, all variants of yuan-ti. This in addition to the extra races made available through nexus mods. Improve the following races: ogre, minotaur, kobold, fairy, hobgoblin, bugbear, orc, gnoll, lizardfolk, aasimar, goliath, changeling, satyr, eladrin, githzerai, goblin, kobold, shifter, triton, vedalkin, yuan-ti. Does anyone recommend specific mods I should focus on downloading and the order in which they must be downloaded, as well as any prerequisite mods I'd need in order to accomplish these goals for Baldur's Gate 3? Thank you for your help, suggestions, and your time!
  10. I'd love that! I have a very rare torbie cat (a cross between a tabby and a tortoiseshell cat) named Molly with big smart and cute green eyes and a permanent puss-in-boots wide pupil look! I'd love to have a Cat Companion in-game that looked like Molly! She often stays nearby when I'm ill and needs 2 hrs cuddle times at 8pm which are very soothing. In-game, her character could aid and heal for HP! She also manages to bring gifts for me when I come home from work in the morning. These are her toys, not dead animals, so maybe in-game Molly could bring the character useful items like Scratch does?
  11. When a Necromancer creates a zombie, ghoul, flying ghoul, or mummy, it would be good to have the new undead resemble the previous body instead of a generalized undead. For example: a zombie bugbear would look like an undead bugbear instead of a general zombie. I would like to see a mod for that or have it incorporated into a future patch.
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