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tcecrog

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  1. I have seen a few requests for the player's level to be capped until a criteria is met. Some examples are: Beat a tower boss. Beat a world alpha boss. Explore a new dungeon. Get some Paldeck entries. Limiting the amount of experience the player can get until the milestone is achieved might be easier than preventing a level-up or adjusting the level cap. Any ideas how to do this?
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