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mastromanos

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  1. Thank you for your reply! I managed to fix the problem by uninstalling all the mods and reinstalling them in a duplicated vanilla profile with help from the info I got from the save file in mod organizer concerning the required mods. The problem seemed to be my alterations in the ini files. I should probably had to switch to the vanila profile and restored there the mod list without installing them again. I will check the links you suggested to clean things up in my mod installation and make things easier in the future. Thanks again!
  2. I am using Mod organizer to manage my mods in Fallout New Vegas. Recently I made an attempt to install tales of two wastelands on a separate vanila profile I had created. I managed to setup a basic TTW install and tried to install a few basic mods unsuccessfully (WMX, EVE, AWOP e.t.c.), so I decided to return to my old profile and continue my latest game. The transition was seameless as expected from Mod organizer, but the next time I restarted my pc and tried to run the game, I couldn't move past the starting screen. The exe simply doesn't respond. I run Loot, no problems or warnings, I run fnvedit, again no warnings. I even tried to run BOSS but for some reason it couldn't find my masterlist.txt and I got no results. I made a few minor changes to my fallout.ini and falloutprefs.ini according to the S.T.E.P. page when I was setting up TTW but I did them in a seperate profile. I even verified the integrity of the game files through steam. Again nothing. It may be worth mentioning that I have already cleaned the DLC esms with FNVEDIT and had created a merged Patch for the majority of my mods. This is my load order: Any comment or help would be extremely helpfull. Thanks in advance
  3. I have installed the compatibility patches for fook from the wme mod page. I had initially followed the install instructions for fook from their nexus page using the FOMM to install the mod. But I started having problems with low res even before starting mixing mods, simply by having only fook installed. I even disabled and re-enabled the archive invalidation feature thinking it might have caused some problems but nothing. Do you see some blatand mistake in my load order?
  4. My load order is this: [X] FalloutNV.esm [X] DeadMoney.esm [X] ClassicPack.esm [X] MercenaryPack.esm [X] TribalPack.esm [X] CaravanPack.esm [X] Weapon Mod Expansion.esm [X] FOOK - New Vegas.esm [X] FOOK - New Vegas DLCs.esm [X] WME - Dead Money.esm [X] FOOK - New Vegas.esp [X] FOOK - No Loose Files.esp [X] FOOK - New Vegas DLCs.esp [X] Mercy Killing Karma v2.0.esp [X] Stealing -1 Karma.esp [X] KillingKarmaFix.esp [ ] MERGER.esp [X] Weapon Mod Expansion.esp [X] WME - Dead Money.esp [X] WME - FOOK.esp [X] WME - FOOK - Dead Money.esp [X] Rebuild Ed-E.esp [X] Fellout.esp [ ] Depth of View I.esp [ ] Depth of View I Blur.esp [ ] Depth of View IE.esp [ ] Depth of View IE Blur.esp [ ] Depth of View IE Custom.esp [X] Depth of View IE Gentler.esp [ ] Depth of View IE Middle.esp I use the mod manager to run a conflict detector and I get these rather confusing results: Mod load order report ! Warning: current load order template contains 106 duplicate entries FalloutNV.esm Masterlist Information: $Revision$, $Date$, $LastChangedBy$ DeadMoney.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm Weapon Mod Expansion.esm FOOK - New Vegas.esm FOOK - New Vegas DLCs.esm WME - Dead Money.esm ! This plugin requires 'dead money.esm', which was not found FOOK - New Vegas.esp FOOK - No Loose Files.esp FOOK - New Vegas DLCs.esp Mercy Killing Karma v2.0.esp Stealing -1 Karma.esp KillingKarmaFix.esp MERGER.esp (Inactive) * The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Weapon Mod Expansion.esp WME - Dead Money.esp WME - FOOK.esp WME - FOOK - Dead Money.esp ! This plugin requires 'weapon mod expansion.esm and deadmoney.esm', which was not found Rebuild Ed-E.esp * The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Fellout.esp Depth of View I.esp (Inactive) Depth of View I Blur.esp (Inactive) Depth of View IE.esp (Inactive) Depth of View IE Blur.esp (Inactive) Depth of View IE Custom.esp (Inactive) Depth of View IE Gentler.esp Depth of View IE Middle.esp (Inactive) Why does the editor not see the deadmoney.esm? I cannot understand. The actuall problem is that any modded weapon shows with low res textures apart from a few spots on them. I had the same problem with fook loose files esm, showing all laser weapons and various others with low res textures so I installed the no loose files version and all was good untill I modded a gun. Thanks in advance for any advice :) p.s. this load order was suggested by the mod manager after I used the BOSS auto sort feature.
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