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DingerDan

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About DingerDan

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    United Kingdom
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    The TES Games, Crysis, Metro 2033
  • Favourite Game
    TES II: Daggerfall

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  1. Okay, now I get this... Found Python at 'C:\Python27\python.exe' Launching Wrye Bash in debug mode Wrye Bash starting Python version: 2.7.2 wxPython version: 2.8.12.1 (msw-ansi) input encoding: cp850; output encoding: None; locale: ('en_GB', 'cp1252') basher.py 4835 __init__: Wrye Bash in ANSI Mode But whenever I start Wrye Bash it still gives me Error! Unable to start Wrye Bash. Please ensure Wrye Bash is correctly installed. invalid syntax (bosh.py, line 11389) However, if I launch it in debug mode, it works fine :s
  2. So yeah, whenever I try to start Wrye Bash I get this in the BugDump: Found Python at 'C:\Python25\python.exe' Launching Wrye Bash in debug mode Wrye Bash starting Traceback (most recent call last): File "Wrye Bash Launcher.pyw", line 29, in <module> bash.main() File "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Mopy\bash\bash.py", line 189, in main if opts.debug: dump_environment() File "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Mopy\bash\bash.py", line 167, in dump_environment print "Python version: %d.%d.%d" % (sys.version_info.major, sys.version_info.minor, sys.version_info.micro) AttributeError: 'tuple' object has no attribute 'major' I already fixed bash_default to include oblivion's install path, but now this is what it comes up with. Any suggestions? I can't make much sense of it. Thanks in advance guys!
  3. I'm the friend. I'll be here to provide any further information. :P
  4. I'm guessing it was just a glitch in my CS. :(
  5. Well it's not NO TEXTURE, I just said that for quickness. If you scroll to the top (or bottom, depends how you're sorting it) there'll be a texture that says 'NONE'. And Yeah, I've tried several textures, all vanilla, at every quad I could see. It did nothing.
  6. I'm using the correct mouse buttons. Edit colours is not checked. Max opacity is set to 100. The ground looks the same in-game. The worldspace I'm editing is Tamriel (Therefore in oblivion.esm) I am not using texture replacers. :(
  7. I've tried that exact method. Now the most textures in any one quad are like 2, but it still won't let me paint OR edit the landscape in ANY QUAD. I have no idea why not :(
  8. Someone's gonna have to explain this to me. When I try to apply NO texture (like null) it sets most of the cell back to a dirty, grassy colour, some squares to something that looks like pebbles, and it just won't edit some squares at all. It's getting really annoying. Can anyone help me with this?
  9. Pretty self explanatory, Reneer had a great idea, it's just a shame that it only works in like 1 out of 10,000 machines. Is there any mod that does the same thing, but is fully functional?
  10. Well, you probably know my problem. I'm walking around cyrodiil and I find a quiet little pond, and I think wow - this is a great place for a player abode. So I open up the construction set and I have no idea where the hell it could be within the 34151341 different wilderness cells. Could anyone help me out, or is there some kind of trick to finding the locations?
  11. Well, here's my mod :D http://www.tesnexus.com/downloads/file.php?id=39251 Tuck in while it's hot ^^
  12. It's cool. It was because of a water shader mod I had installed, and it replaced the oblivionlavarealmtest shader with... Nothing.
  13. Yeah I thought that too, but any othe oblivion-realm in game works fine, and I'm using the vanilla textures and shaders... Meh.
  14. Well the title says it all, and I want to fix it so I can release my mod. It was supposed to go out yesterday, but... The lava issue IS an issue after all.
  15. Ahh s*** yeah, nVidia... I have an ATi card, but I fogot nVidia does the damn .dds extension.
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