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SystemIOIOException

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Everything posted by SystemIOIOException

  1. In the location I am creating, there are some external flickering lights. I selected LGT_Exterior_Spot_SS_Warm_003_4K for these. They work fine, however I noticed, when the player is not close enough, they are not flickering. I tried tweaking the parameters, but no luck. I would deeply appreciate any help.
  2. I am building a quest in CK. Therefore, I have created worldspace with a location and a couple of cells in it, all this is working beautifully. In the quest the player will explore a ruined place, fight etc. Later he will return and find the place rebuilt, and all nice. I have built the nice version of the place first. Now What I would like to do is, duplicate it in order to build the destroyed variant. I thought I could just duplicate the worldspace, but CK gives me an error message, that I need the BTD and proc mask TIF. The BTD is there... but no TIF. Is duplicating the world Space the right way to go, or is there another best practice? A nice person told me to use layers and trigger their visibility, although I tried, and it gets to be a jumbled mess quickly, I'd much more like to have two separate Cells at least to work on. Any Advice is appreciated.
  3. I might be late to the party here. The error messages look like the issue is which CK creating the .wem files. 1. Did you set up wwise in the ck project (need stonbe done outside of ck separately) otherwise it won’t work. there is a great tutorial for this, if yo didn’t do it yet I’ll go and find it again (buried in a pile here somewhere). also you will need separate audio files for pc and Xbox as the encoding requires different settings. 2. Please try using some other .wem random file (if u don’t have any I’ll supply you with some, I use me saying numbers) to check if it’s the .wem that’s the issue or some other hiccup. I whish you luck, if all fails pm me
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