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WickedGoblin

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  1. When player get followers, game become easy If there is Shared HP System and when Shared HP is zero, player and followers can die from one hit It would be cool
  2. I saw a dungeon mod where pressing a switch would automatically activate a hidden lever in an invisible location to open a door. a switch of the mod worked without any additional script. is it possible to connect 3 puzzle pillars to 3 levers and a lever connected to a door, so that when I solve the puzzle, all 3 doors open at once?
  3. I found a tutorial for puzzle pillars and a door not multiple doors I want to make puzzle pillars that trigger three doors at once without writing an additional script what should I do?
  4. Scriptname LimitedSpellLearningScript extends ReferenceAlias GlobalVariable Property MaximumLearning Auto GlobalVariable Property CurrentLearning Auto Actor Property PlayerRef Auto Event OnObjectEquipped(Form akBaseObject, ObjectReference akReference) Book b = (akBaseObject as Book) if b Spell s = b.GetSpell() if s if !PlayerRef.HasSpell(s) && CurrentLearning.GetValue() < MaximumLearning.GetValue() Int Temp = CurrentLearning.GetValue() as Int CurrentLearning.SetValue(Temp + 1) elseif !PlayerRef.HasSpell(s) && CurrentLearning.GetValue() >= MaximumLearning.GetValue() PlayerRef.RemoveSpell(s) Debug.Notification("This Spell Cant be learned") else return endif endif endif EndEvent Global Variables like MaximumLearning and CurrentLearning arent changed When I read a spell book What did I miss?
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