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SaintTitusofGual

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Everything posted by SaintTitusofGual

  1. I haven't seen a new house mod added in months. Does nobody make houses or bunker homes any longer ?
  2. This isn't 2010 anymore, people's hardware can deal with a few extra powder gangers coming out of the buildings to fight. Also keep in mind when you are out in the prison yard that counts as simply being outside. It's not a cell, which is why if you walk up the stairs of one of the watch towers and jump off you can just jump out of the prison without having to load anything. Also the powder gangers have weaker armor and weapons aside from the explosives and don't live very long when being shot at by multiple NCR troopers and the player character that will almost always have been gear and weapons then them. Also you there are more NPC's around you fighting during the hoover dam fight then the battle at the prison.
  3. If you do the question "I Fought The Law" where the NCR blows holes in the fence walls of the prison and storms it to kill all the prisoners inside and take it back there are 2 problems that I'm pretty sure nobody has ever thought to address. 1: When the NCR storm the prison they shoot and kill any Powder Gangers in the yard area and on the watch towers before going inside the main building to deal with any other prisoners inside and to kill Eddie. But they do not kill the Powder Gangers in the other 3 buildings. YOU the player have to do that yourself. 2: The holes in the walls of the prison never get fixed afterwards. So my idea for this mod was when you do this quest and the NCR begins the assault on the prison the other Powder Gangers will run out of the other 3 buildings (the visitors center and the two cell blocks) to join in the battle for the prison yard instead of just sitting around doing nothing. And afterwards once the NCR has taken it back if you leave and wait 3 in-game days the fence walls get fixed once again.
  4. Was wondering if anyone has made any sort of mod that lets you take stuff like tables or chairs or a bookcase and move it around or rotate it
  5. Was wondering if anyone would like to make a small mod that takes the best parts of the "Decorated BOS Bunker" mod and adds rails to the stairs and vault signs overhead (see pictures for example) inside the Brotherhood bunker ? There is a mod that already adds railings and vault signs that label the rooms and areas of the bunker such as the "Decorated BOS Bunker" mod but that mod isn't very good cause the maker of that mod has a serious hardon for the BoS symbol being everywhere and doesn't work with the superior "Hidden Valley Overhauled" mod. So was hoping to combine the two.
  6. If you go to the prison to talk with Meyers and ask him to be sheriff of Primm and that you'll get him a NCR pardon he'll leave the prison and spawn over at Primm. Then if you go to the Mojave Outpost and get Meyers his pardon and head back to Primm you can go speak with Primm Slim and make Slim the Sheriff. Despite Primm Slim being made sheriff Meyer's WILL NOT despawn and will permanently stay at Primm walking around and hanging out near Beagle. He has already been pardoned by the NCR at that point and so Primm technically now has 2 sheriffs protecting it with 2 different ways of doing things. So my idea was giving Primm a custom ending if you do this and basically give the people of Primm 2 sheriffs, 1 outside and 1 inside watching the Vicky and Vance casino (video for example) https://www.youtube.com/watch?v=DxAUrv0b120
  7. When you walk inside the Abandoned Botherhood of Steel bunker and look right there's a collapsed hallway but if you remove all the rubble and other stuff out of the way it's a hallway that leads to nothing. As far as I know of NOBODY has ever bothered to remove the piles of rubble and concrete and extend out the brotherhood bunker by adding more rooms. So would love to see someone add new rooms to the bunker.
  8. Just a easy and simple mod idea to add 2 or 4 Brotherhood of Steel guards outside the door to the Hidden Valley bunker load zone once the lockdown has been lifted since just outside the door there is metal barriers that a NPC would use for cover if they got into a fight so why not use them ? (see pictures for example) The guards in the pictures are not NPC's they are mannequins I had to dress up to look like guards.
  9. It brings up a panel where I can type something in. What am I suppose to type in ? Do I just do 01, 02, 03 or do I have to do A1, A2, A3 ?
  10. I can't seem to make mods move around at all in vortex but I am new to using it. Any help would be nice
  11. Would love to see someone take this mannequin mod and give them mannequins human skin instead of them looking white. https://www.nexusmods.com/newvegas/mods/73552?tab=files The mannequins in this mod do not move, do not fight, they don't do anything besides equip whatever weapon and armor you give them to be decorations and to show off your guns and armor. And it would be cool for roleplay if they looked like ordinary NPC's even though they don't do anything besides stand in place. Cause if someone gave them the same model as any other male or female in wasteland instead of having pale white skin you could set them up as guards for your base or something like that for roleplay. Know what I mean ?
  12. Trying to get the House and Brotherhood truce mod to work but I keep getting this message. I have XNVSE installed, the newest one 6.3.5 How do I find 6.3.2 ? I'm confused
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