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Kresr0ck

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  1. Noo! That sucks that it is hardcoded.. Thank you for letting me know tho
  2. Does anyone know where I can change the price of REV-8 in Creation Kit?
  3. Also, the ability to save outposts can be very useful for New Game+ playthroughs. Rebuilding entire outpost/s with just a few clicks. I really hope this idea can come to fruition some day.
  4. Maybe make it a requirement to build everything on top of a slightly raised foundation if you want to share your outpost. So everything will be built on a elevated flat ground, making it feasible for the outpost to appear on any kind of land terrain.
  5. This is just a comment I saw today that I think is a pretty cool idea: "Somebody needs to create an outpost sharing framework mod. I know, it's probably easier said than done, but imagine if we can use such a feature to create new POIs with the community created outposts. I can imagine new POI mods will skyrocket if such a feature exists." Fill the outposts with non-hostile NPCs or with hostile NPCs, and once you've cleared the outpost, you can claim it. Fallout 4 has Transfer Settlements mod, so this should be somewhat doable.
  6. I just wonder if companions will start using medpacks if we equip a spacesuit with an Auto-medic Legendary mod on them. Does anyone know, do they use medpacks?
  7. Yes, I know, having an automated survey system makes more sense in a sci-fi game. But man.. I just wish it is a manual or semi-manual survey system, rather than fully automated one, you know. Having to do anything manually in a game is always a pro for me, and anything fully automated stuff just automatically becomes cons.
  8. And I get you guys. Yes, it makes sense that because we come from space to planet that we should have surveyed maps, that we should have a clear picture of where every POIs should be in the biome. But we, the players don't actually see the close-up surface of the entire biome from the sky during the entrance to the atmosphere. All we see is the landing. Now, I wouldn't mind the fully detailed maps if we actually have full control of our spaceship during the entrance to the atmosphere. Where we can fly around in the atmosphere in our spaceship and actually see the biome's surface from the sky, but yeah, we can't do that.. Yeah.. I just think having fully detailed maps right from the get-go just diminishes exploration
  9. Yeah the problem in this: it's automated.. The game pretty much already "surveys" the maps. I just wish we had a little bit more complex survey system in the game, where we have to survey the maps manually, or semi-manually through Scan Boosters.
  10. I mean if we could manually survey the biome from our ships that would be cool I guess, but there's no such a system. I just think it would be nice to give those useless Scan Boosters some purpose. Plus exploration will actually feel more like an EXPLORATION without the map, no?
  11. There are so many flaws in the aspect of exploration in Starfield, and in my opinion; one contributing factor in this flaw is the ability to see pretty much every locations through maps. I think having blackout maps can drastically improve exploration. Having no knowledge of any POIs whereabouts and accidentally discovering an POI while exploring the biome, I think that would be a much more rewarding experience. I don't know if the 'old maps' (the blue maps with no detailed surface landscapes) are still somewhere in the Starfield root folder files. If those old map files are still in the Starfield folder, please somebody bring them back to the game! Expanding on this mod idea: Use outpost Scan Boosters to restore the "new map" (vanilla detailed surface maps). Something like: Building a Scan Booster will restore 25% of the new map (25% of the surrounding area where the Scan Booster was built will now have detailed surface map) Building an Advanced Scan Booster will restore 50% of the new map Building a Military Grade Scan Booster will restore 100% of the new map Btw, I'm nearing 1000 hours playing Starfield and I still have no idea what those Scan Boosters are for... Like what are they supposed to do??
  12. Night vision goggles would be handy especially if you're playing the game with the darker nights mods. Fallout 4 has a night vision mod: 'West Tek Tactical Optics' https://www.nexusmods.com/fallout4/mods/12220 , so it should be possible to create a mod like that in Starfield as well.
  13. The way it works in vanilla is just dumb; your downed companions will magically heal themselves when you clear a cell of hostile npcs... Make the downed companions stay down for much longer, even when you clear a cell of hostile npcs, your companions will remain in a downed state until you revive them with a medpack. But also make it possible to revive them even when there are still hostile npcs nearby.
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