Good time of day.
Are you creating models for Fallout 76 in the 3D Blender editor? do you have a ready-made shader for texturing the model? (additionally: I know about the capabilities of Photoshop, gimp and similar programs for texturing and editing textures, but the output models have a huge difference between the original models created for fallout 76 in terms of shadows, coloring, lighting, etc. the models look like "not native"). Perhaps you could share tips, videos, or even a pipeline for texturing a model for Fallout 76. Thanks