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BionicDance

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  1. When you click "Take All" from a companion, it'll also take whatever they're wearing. Like Dogmeat and his various armors; if you "Take All"--at a vendor, say, and he's been acting as your pack mule--you'll then have to give the armor back and re-equip it. Kind of a pain in the butt. Similarly, if you've got a bunch of stacked bits of armor or weapons in your own inventory, and one of them is equipped, it's very easy to accidentally sell all of them...and then you'll have to re-equip it when you've taken it back because even putting that item in a sell list will un-equip it. Also kind of a pain in the butt. So the mod idea I've got is that, if an item is flagged as "equipped" (or however it works), you cannot transfer it or sell it until it's been un-equipped. Pretty please?
  2. I like BG3 kinda dark, making light sources genuinely necessary. However, if I crank the gamma pretty far down, sure, the darker parts of the world look great...but the UI is also extremely dark. The characters in the menu screens are also really dark. The gamma adjustments affect everything, not just the world, and I think that's a problem. Now, I know two things about modding: diddly and squat. I don't know what it would take to make gamma adjustments not affect the UI, too, and maybe it's not even possible to separate the two...but...if it's possible, please make that mod for me? Thanks.
  3. I find it suffers from a pacing problem, but it's not bad.
  4. Literally nobody in Firefly dresses like the people in Neon, never mind New Atlantis.
  5. Oh, boy, I do not agree in the least. At Akila, maybe, where is has a cowboy feel, but when I look at New Atlantis, I see NASA-meets-Cloud City. The Den kinda looks like Downbelow in B5. That pic looks straight outta Jemison.
  6. B5 has a lot of great fashion, tho. I mean, it doesn't have to be a total conversion. Also, I picked TNG because the uniforms would fit right in, too. See, I'm actually an artist--and I'd do these mods myself if I wasn't neck deep in my own project at the moment--so I was thinking visually more than in terms of world-building.
  7. There are a lot of Star Wars conversion mods, but has anybody considered other sci-fi franchises? I would hazard a guess that Babylon 5 would fit in the world of Starfield so very well, far better than SW does. Maybe even TNG-era Trek...but much as I love The Orville--and I do!--I don't think that one would work, alas.
  8. This mini-jeep thing from the 90s: The above paint job is awesome; it reminds me of the "Jazz" pattern from back in the day. Some of them had this convertible top thingy, but bleah; it destroys so much of what makes the Tracker unique. Anyway, I'd do it myself if I knew squat about modding; the art is where I shine but not the put-it-into-Starfield part.
  9. Welp, I buried myself in "Starfield" and "Astroneer" for now. I've done three run-throughs of BG3, so maybe it's time for a break, anyway.
  10. Hey, I don't care about the ingredients as long as the meal tastes good.
  11. I wonder how it knows to switch from running to walking when CapsLock is pressed, or what is toggled by pressing it; the game has to be doing something, aye? Anyway, thanks, and I totally understand that family comes first. I hope school goes well for him.
  12. I can see that it may not be as easy and straightforward as I thought; I'd assumed that the player walking, running, and sprinting would be distinct states which could trigger a speed change when activated. Hrm. Anyway, the run speed is fine. The sprint speed is fine. But the walk speed is unbearably slow, especially in first person. I forget what the optimal speed was for walking--not too fast, but not like trying to walk through chest-high Jell-O™, either--but it was something like 1.5x or 1.75x of normal; I'd have to experiment to find what's best. I'm honestly surprised that each movement state isn't its own settable variable. I understand that higher speeds in 3rd person will trigger the run animation even when in walk mode, but I almost exclusively play in first person, so I'm cool with it. I'd definitely appreciate an assist on this one, if you have the time and patience for it. Thanks.
  13. We all know Bethesda games aren't great when it comes to getting around; you're always either moving too fast or too slow. Walking is unbearably slow while running--at least in a non-combat setting--is like being late for your flight at the airport running; neither one is very useful. There are mods out there that will adjust your speed, but they're all global changes, so if walking speed is faster, so is sprint and running. It looks like that's all you can do, that there are not separate variables for walking speed and running speed, for example. And that kinda stinks, cuz none of the mods out there can get the speeds right; fixing one will always break the other. So what I'm hoping is that there is an easy way to do it by checking what state the player is currently in and throw a few if/then statements at it: If [player movement state] = "walk" then player.setav speedmult 153 If [player movement state] = "run" then player.setav speedmult 100 ...or something similar. And make it easy to custom-adjust those values The problem is...I've never made a mod before. For all I know, what I hypothesized above isn't possible; my coding experience ends a few decades prior to today. So I'm hoping someone can either point me in the right direction to start learning how, or just make this mod for me. Either will do. Thanks!
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