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Posts
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Joined
Posts posted by Byteblazar
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One of your mods is calling a method base/overload that doesn't exist in 2.2, so it looks like it is an outdated mod after all. If you see this error every single time the game loads, I would suggest following these steps:
- Create a subfolder in your Mods folder, name it ".temp"
- Make sure your Mods folder is sorted by name (descending order)
- Select half your mod folders in Mods (the lower half)
- Move those folders into .temp
- Launch the game, start a new game for testing
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See if the error shows in the console
- If it does: close the game and repeat the process, but this time create a .temp2 folder and move the lower half of your *remaining* mods into it before loading the new save you made
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If it doesn't:
- Close the game
- Move your remaining mods into a new folder (.temp2)
- Move the top half of your mod folders in .temp (the folder you made before) back into Mods
- Continue from Step 5 and keep repeating the process until you have found your culprit (the single mod causing this error)
This process is called a binary search (or bisect) method — you keep halving the set of mods until you isolate the one causing the error. The caveat with this method is that you need to pay attention to required mods. In other words, if you temporarily move a mod that is required by one of your remaining mods, you will of course get all sorts of unrelated errors.
Alternatively, copy all of the .dll files in your mod folders and zip them, then send them to me. I can find the culprit much faster.-
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On 2/9/2025 at 10:10 AM, BlackPanther0001 said:
what is EFT? I will check this for you
I helped NaturalGS with this a few days ago and reported it in the topic of the mod causing this (but of course my post was already buried by other posts).


MissingMethodException help request. [Resolved]
in Discussion
Posted
Yes, it's definitely a mod with DLL. No need to remove RuntimeOCD or any of my other mods because those are up to date and they don't touch that method to begin with.