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Lukazilla

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  1. I've been trying to make a new shield for Oblivion which uses the texture and shape of the Fighters Guild wall decoration. But now that I'm finally making progress, I try to export the shield to a .nif and it doesn't let me. I'm not entirely sure what it means by "'Object' object has no attribute 'face_maps'". Anyone know how to fix this?
  2. I have not, but thank you so very much for your help, this has actually taught me quite a bit about modding. Have a great day
  3. Ok I made some progress, the shield now has physics, its still very janky though. The skeleton isnt working yet, but if I figure that out the physics will fix themselves as well. The issue is that the shield is offset so when I wear it, the shield is off to the side, and the world model is offset as well.
  4. Not sure why, but when I paste my shield mesh into the mithril shield mesh, my shield doesnt render. Is this how I would replace the mesh?
  5. Ok so I was able to get the shield in game, the only issue with it is that it has no physics and appears in the center of my body instead of on my arm, apologies Im very new to this.
  6. I recently got into modding and just tried to make my first item; a playable version of the Fighters Guild wall shield decoration. I was able to separate the model from the swords, made it the correct size, and gave it the texture from the actual decoration object (I copied the textures and made a new directory for them under "Armor" in textures). For some reason though whenever I go into the CS and create a new item and click my .nif file in "WorldModel" and "Male Biped Model" I get the error that states "Invalid Directory". Does anyone know how I could possibly fix this? My mesh is under "Oblivion/BSA Commander/bsacmd/meshes/armor/mymod" and my texture is under "Oblivion/BSA Commander/bsacmd/textures/armor/MyMod".
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