Hello everyone,
I recently managed to convert one of my favorite game’s (Hellgate: London [R.I.P]) armor assets into .obj format. The textures include diffuse, normal, specular, glow, and tint maps, and it works surprisingly well with Dragon Age: Origins.
The diffuse maps are a bit desaturated by default, but I was able to apply tints in-game and extract the dyed diffues using Ninja Ripper. There’s a minor issue with the model: the pinky, ring, and middle fingers are merged together and need to be sepperated. However, the armor seems perfect as a mage set overall.
Unfortunately, I’m still building my skills—especially when it comes to rigging the mesh. If anyone is interested in taking a look or working on it, feel free to send me a DM.
(Also, I’m not sure if this post violates any rules, so please let me know if anything needs to be corrected.)