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tom8787

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Everything posted by tom8787

  1. Just as a follow-up, I'm using the Starfield Plugin Bridge now (https://www.nexusmods.com/starfield/mods/10189), and it works like a charm!
  2. I created a custom decorations object, a deck, for my large hab. It uses a vanilla nif. I created a static, put it in a packin, and then put it in the decorations menu. Now, in my ship, I place a deck and a table, both on the floor of my hab. I put an Eggmund both on that table and on my deck. When I leave my ship, go into the shipbuilder, paint my ship and go back in, the Eggmund on the deck has disappeared (back to cargo), the Eggmund on the table stays. Can anyone tell me what the dofference is between the table and my deck? Is it in the nif? In the static? I compared both, and cannot find any difference.
  3. Title should have been "OBJECT placed on custom furniture disappears after shipbuilder" of course ...
  4. In Starfield Creation Kit, I created a packin containing a deck and a piece of paper (don't ask ...). I put the deck in my ship, using the decorations menu. I placed it under furniture. When I put an object, in this case an Eggmund, on that deck, I leave the ship, change the color of the ship, go back in, the Eggmund disappeared. However, when I put an Eggmund on a table or a bench or even the floor, it doesn't disappear. Can anyone tell me why? What is the difference between my deck and that table? Is it in the nif? Is it in the static? I cannot find any differences between the tabel or the deck.
  5. I'm seeing something strange. I have a formlist (FLST) that produces an error in xEdit. The error says "Error: record FLST contains unexpected (or out of order) subrecord ANAM 4D414E41 When I open this FLST in xEdit, I see this: LNAM FormID #0 - 04009EBB <Error: Could not be resolved> LNAM FormID #1 - SMS_Hab_TLMS_Cargo_Empty_3L3W3H (GBFM: 03000A2F) When I open the same FLST in CK, I see this: Editor ID: SMS_Hab_Nova_Cargo_Empty_3L3W1H, Form ID: fd009ebb Editor ID: SMS_Hab_TLMS_Cargo_Empty_3L3W3H, Form ID: 03000a2f) Is xEdit not reading my formlist correctly?
  6. I've got exactly the same problem. First of all though, you shouldn't be converting to "full master", since that is a type that is meant for very large mods (think Shattered Space). If it's a small mod, you should use "small master". Secondly, the only workaround I found until now is using xEdit to convert my ESP to en ESM. Hope that helps you out.
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