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Everything posted by Transwarp10
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I did a ocean physics using Blender4.2 i was doing the animation which did okay, then i had to set the lighting and camera position to get the best effects, which i did, i set Lighting to sun and turn it down not to powerful so less glare i did run the Animation from 1 to 250 and ocean swells, but wave curling too hard as well as ocean foam, i dont know if render animation will show here, i was thinking Skyrim SE needs this instead of flat ocean conditions, i still learning Blender.
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Thank you, but my Skyrim SE cannot handle any form of mods on my PC, i cannot remember how many dozens of time i install Steam Skyrim SE then install mods then when i have problems i delete everything, and i redo the same over and over again, so now i cant be bothered with Bethesdas problem, so now i leave that in my Steam Library as game museum piece, well i know subnortica works better see created with Unreal engine no more problems also i think the Hp Lovecraft game the Shore works million time better, as well as Hogwarts Legacy and dont waist my time, to mode that Skyrim need to be a Programmer a rocket science and a nuclear physist, which i aint.
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I was wondering regarding cemetary when i use to play skyrim on playstation the Falcreath cemetry so tiny, wonder if it could be built on the scale of the Highgate cemetry in London, that has a mixture of Tombs, graves, Morsaleams also old, so can be relocated in another area, well a good area, that orc strong hold where the Dagon fragement to the mine where the Yarl of Falcreath sends to clear out look how massive.
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Yes there is a problem i would never be able to fix, yes i log onto Vortex and i got a nasty yellow dialogue box and it say ! Invalid primary tool: The Primary Tool For Skyrimse is no longer available. Quick Launch has reverted to the game executable! Yes but i havent yet try to launch yet the SKSE64 but i did launch it after i installed USSEP back when i install SKSE64 and i Launched fine back then, i try and Launch SKSE64 again just to see if it brocken, yes i had a look in Vortex on thy Dashboard and guess what the Launch button dont even exist anymore. Are yes so now i deleted Wrye Bash did no good as well as LOOT that is a shocking mod did not help i say good bye, then i delete TexGen, Creation kit as well as SSEdit cleaning mod As well as thy culprit SKSE64 Launcher all off my Vortex Dashboard i say goodbye off my dashboard then i went to mod setion and clicked on the first mod and did thy control A delete all, then open every files delete all in each section that the only way i succeed fix problems now i go to steam unistall Skyrim SE then all skyrim SE i dump from thy recycle bin.
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There is so many kinds of ideas for parnormal mods, i do find the original Blue Ghosts is okay i dont find them terrifying enough, but i found awesome, but i dont think the creation kit can do exactly this grade, this is a video can teach tricks of the trade.
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I was thinking about the Mod Cannabis of Skyrim, well on Earth people have been known to create Hash oil & Hash Blocks that comes from the Cannabis plant. So if that becomes a Mod what would be needed, Havested Cannabis plant, what alse is needed a Alchemy table, then usually high Alcohol, well maybe there is for Skyrim to need a Moonshine still for the manufacturing high Alcohol 95% Alcohol. 1: Alchemy table 2: Cannabis leaf & Buds 3: Pura 95% alcohol end result eg, Yarl Hera Hash oil, Dwemer Kush Hash oil, Akatosh Trip hash oil, Hammerfell OG Hash Oil, Are before forget Hydroponics of Tamriel, use soul gems for grow lights, for the pots to grow cannabis those Dwemer ones that usually see when doing the Perite Quest where they vomit green there are those large like Dwemer pots full of green. So there you go there are some ideas
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Just imagine if Skyrim Went complete true native Photo real, the oppotunities to expand and be able to create dreams in that game this intense well i know regarding nordic ruins could go Epic
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Well when i installed Skyrim SE from Steam i Launched it because i selected Ultra, then i activate in Vortex, then i download USSP, and the unofficial creation patch, then sse mod cleaner then i auto clean every mod, then SKSE64 then i Launched it, then i download Skyui 5, Address library, Race menu, then i download the WRYE BASH then when i try to launched that it came up with a error cannot detect game, so i delete WRYE BASH, i think i give that a miss
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So i am thinking taking gaming to the next level, i was thinkin up grade Laptop to this it has 3 x 2TB M.2 SSD so then i be able to have Skyrim out of the programs files, so with a Nvidia RTX 5090 a winner.
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So i am watching this video to learn how to one day creat a Extreme Ghost Haunted mod, well might be easyer on UE5 by epic, and i go solo in create a Skyrim like game using PhotoRealism but i wont call my game Skyrim due to copy wright, yeah but some of the Asset from FAB Epic marketplace cost a bit each and every asset select 2 different Licence i select Personal so i dont need to listern to bosses make game like does not make sense well Farcry 5 dont make sense, i go solo so i can create my own, i have a 200 Asset wishlist, so i watch these video's so i can create a extreme haunted game using real looking landscape assets, easyer then try to mod Skyrim.
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My Allied Hornet RTX4080 Laptop has only one 2TB SSD no other only C drive, so it doesnt matter where i install Skyrim SE it doesnt ever work, my old Acer Preditor ancient Lap Top had 2 C Drive 250GB and a normal 1 TB none SSD Hardrive, i even back then download Skyrim SE from Steam C Drive to D Drive when i try to Launch didnt work, i even try to move steam from C to D the Skyrim still didnt Load even it didnt work on 5TB external SSD not M.2, no happening. So now i have the Allied Honet RTX4080 2TB M.2 SSD so does matter all C Drive is all Programs, but i do have EPIC Launcher, and i dowwnload last night Unreal Engine 5.54 very quikly installing speed as my Laptop has DDR5 64Gigs 6400speed RAMS also Intel i9, so all i seen through out on redit mod Skyrim is bad, so i cannot cope with Modding things vanising try decipher vortex missing plugin mods, code words why cant Vortex when i have to search for a mod with a group of letters its for me to try to speak Aramaic Language it shoul be Vortex tell me missing plugin it should be click on the orange take me to the mod, so modding is rocket science i am no programmer impossible, all i do is install game mod delete and repeate over and over again, like install game mod delete, install game mod and delete that is all i do never play it.
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Days ago i downloaded SKSE64 thats what Vortex told me to do, when i installed it i ran it i went into creations to download fast beast perk, cheat room, Improved smith and enchant then i exit creations, and close the game down so SKSE64 installed proper, then i installed Nature of the wildlands, fable forest all the folaige mods DynDOLOD 3 Alpha, and all JK's then i go on Vortex i got a message Vortex dont detect SKSE64 it revert back to other Launch, so no i have to wipe all mods and master plugins and delete all Dydolod so i delete all mods then delete and reinstall Skyrim SE again for the 30th time.
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I seen that green dialogue box, so what is the rules on creating mods, can they be created using Unreal engine 5.5 can people use Blender 4.2, well the way i seen Quest mods, i seen in a lot of quest using same looking houses inns, so if can us UE5 so i purchase a Dragon on Fab and select a licence for personal for 149USD which the one i can purchase i own it comes with Animation ready then export to Blender then export from Blender to NifSkope then creation kit, i dont want to sign up without knowing the rules, also there is turbosquid a place purchase assets for gaming.
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I been downloading mods to vortex, now when mods deploy i get Purging removing links while that happens goes files like 80,000 only when i install mods.
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I was imagine if thy creation Kit had a Ai modaling capabilities to take away the hard work in creating Vampires so they look just like these, there is something about these Now if Ai can do that then what about the companions There you go if there is a will there is a way.
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When i install DynDOLOD 3 Alpha, and the DynDOLOD resourses se 3 and DynDOLOD DLL NG requirements, and i have SKSE64, Skyui and address library for skse plugins, racemenu and the Unofficial Skyrim Patches, then i run Texgen, then after when i run DynDolod and i see nothing but errors nearly on every line.
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I found a freaky Ghost idea with a great Haunting sound ideas for Skyrim SE, i think it would be very immersive, perfect for a Skyrim Haunted location Here is a video checkout how freaky looking Ghost, i notice some Ghost seem to open there mouth so very far and very dark around the eyes and mouth, then the music.
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I have Blender4.2 i thinking in create a Poltergeist for a conjuring mod in Skyrim SE also i have the creation kit in Vortex, so i show a screen shot of Poltegeist idea, i have to be honest i never learned modal a human figer. So i have some very freightning ideas also i need to watch some conjuring movie, i have thought about modal in Blender Valak Nun from Conjuring movie
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So how very similar is Pandorable Serana new version is to the Underworld Movie Amelia the Elder Vampire, also i had notice Coldsun Pantheon Velerica is a double to Pandorable Serana new version so i download Coldsuns Vererica and then download Pandorable Serana they would look like twins, eg like mother like daughter. Now i looked for a screen shot of Amelia Elder Vampire and a screenshot of Pandorable Serana New version look at the difference the Pandorable Serana new version Hollywood look alike also on Amelia elder Vampire checkout her necklase
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Who has seen Mount Rushmore in thy USA, or been there, is it that impressive, imagine one in Skyrim, so who should be carved into a cirtain mountain would that be a challenge, i dont think faces of Earthlings, something like Tiberseptem, Talos, thy DragonBorn, also maybe a shrine at the base of Talos to Annoy the Elves, so how big is the Mount Rushmore and how many faces, wonder if there a Micheal Angello of Modding, just a thought.
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Since there is a enormous problem bigger then the great depresion it is mortally impossible to get is there another way in downloading the hard requirements, that would be a miracle.
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Did you know, when i look at Castle Volkiha the vampiire castle looking from the steepful cave the top one, did you know when Bethesda created that, i thoght i was looking at a series of grain silos that the Farmers use to store all there wheet in, when i look at it it want to make me hurl, then i saw the Mortum Castle mod and Castle Dacular now they remind me of true none silo looking castles, sorry.
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So here is a couple of awesome true photoreal skyrim overhaul, Graphics, Textures a visuals Now check out this collosal size of thy imperial city cyradill that be on the scale of Adlelaid Sth Austalia So here is a task create a mod to enlarge Skyrim and create imperial city of other city in Skyrim as a mod and create the same visuals well Bethesda saying they creat better, see if the creation kit can do these.
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I was checking out that awesome Mortum Castle it is enormous, but i checked out the requirements but the Hard requirement High Poly Head i presume its 1.4, but when i click on that mod takes me off site Vectorplexus but i find it is a problem signing in i enter googol High Poly Head and i look on redit Vectorplexus is down so cannot login, so i found out there is a Google Drive i clicked on has all the High Poly head so i did the High Poly Head 1.4 so now i dont need Vectorplexus.
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Are secrets of the Darkest arts a grimoire in the Harry Potter world the book Tom Riddle used to create Horcruxes, the process the author of the book or movie didnt want to explain So if the was a Skyrim SE AE mod that make the player become Lord Voldamort, well to create Horcruxes well what would the mod contain, the 7 different items ring there is ring in skyrim say one with black diamond, a diary, Diadem theres those tiaras, necklass ect, also make all items into a soul trape, so when perfom a killing it would need to take half soul for each item, so 1st 50% of players own soul, so left with 50% soul left the creation of second horcrux soul trap takes 50% of soul so half of the first 50% of soul left now we have 25% of players soul so like this 100, 50, 25, 12.5, 6.25, 3,125, 1.5625, then the 7Th and last Horcrux one of the adopted child at houneral orphanage in riften so when kill old grella then player soul latches onto the only soul the nearest child then the player should only be left with 0.78125 within player then play cannot die, so i Harry Potter world Slughorn say creating Horcruxes ripes the soul appart and store appart of your soul in a object, also isnt there a deadric lord and the payers eats human flesh well apparently Tom Riddle had to eat human Flesh, also the design of the book Secrets of the Darkest arts and secret location so no one knows, also when each time Tom Riddle losses half soul see looks like being stretched like a Ghostly image getting dragged out so the body intaked, as the part of soul leaves Toms Riddles body looks like, a elastic pull so think as like this as Tom look at his both hands seeing a part of his soul getting taken while performing the Horcrux ritual from the Secrets of the Darkest arts, o yeh there is Nagemi the larg snake is one of the Horcrux 6th one i think.