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About MrGazThraka
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Not sure if one exists but had a idea where the player character could be apart of the Enclave and if you were to encounter Enclave patrols or were to spawn Enclave NPC's in they would be non-hostile to you but NCR and The Brotherhood would be hostile I know a mod already exists where you start the game already apart of The Brotherhood and can take whatever you want from their base without losing karma right from the start of the game but I feel there should be a Enclave version
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More ending slides for Novac mod idea
MrGazThraka replied to MrGazThraka's topic in Fallout New Vegas's Mod Ideas
Yea I mean why are there no endings where the people hide at the REPCONN Test Site so the Legion think Novac is deserted or where the people scavenge and loot the place for tech and parts to make Novac a hub of trade ? Goodsprings and Primm both have ok endings, and good endings but also they both have sort of bad or very bad endings but Novac pretty much has only bad endings aside from 1 that's only sort of ok since people still die. There could even be a ending where if you don't help Boone find out who killed is wife he stays in Novac and helps in its defense when the Legion attack it. -
Now that it's easier then ever to take voice audio and feed it into a A.I. voice generator and get a voice that sounds almost identical to the original I was wondering if anyone has thought to add more ending slide options for Novac. There are no NCR victory, Mr. House victory, or Yes Man victory slides. Even if you win the battle of Hoover Dam everyone still ether has to run away and abandon Novac or people end up dying from the Legion. There are no good outcomes for Novac if you kill Jason Bright and the Bright Followers and win with the NCR, House, or Yes Man. In fact there's only 1 ending that's even slightly good for the town. So I've come up with some possible ideas for new ending slides to be made for Novac that can be triggered at the end of the game. 1: Requirement to trigger: Killing Jason Bright and the Bright Followers and making Davison leave or killing him and his super mutants and winning the battle of Hoover Dam for Yes Man or Mr. House. Outcome: Allows the town of Novac to scavenge the REPCONN test site and grow prosperous from the amount of technology and parts found there turning Novac into a boomtown for trade and a major stopping point on Highway 95. 2: Requirement to trigger: Killing Jason Bright and the Bright Followers and making Davison leave or killing him and his super mutants and winning the battle of Hoover Dam for the NCR. Outcome: After NCR gained control of the Mojave the town of Novac would scavenge the REPCONN test site and grow prosperous from the amount of technology and parts found there. In doing so they attracted the attention of the NCR would soon enough fall under the NCR banner. The people of Novac would benefit greatly from the increased protection but chafe under NCR's taxes. Some old-timers, unable to handle the cost, were forced to move on, grumbling all the while. These are just 2 examples of new endings that could be added into the game
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For some damn reason there's a patch of road in my New Vegas that is just gone for some reason. Even before I started modding my game is was just gone. Nothing I need seemed to bring it back and I don't know why. Even when I delete all my saves and start a new game it's still missing. There's no other piece of road in the entire game that is missing, just this single piece in Goodsprings Anyone know how I can maybe fix this ? I was thinking about asking someone to make a tiny mod that adds the piece in manually
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Had a idea to replace all the outer walls of the prison with concrete walls instead. This is a idea purely for roleplay purposes to go along side the Claim the Mojave mod. to turn the prison into a fort by doing away with the weak see-though walls of the prison. Yes I know doing so might make make doing the "I fought the law" quest impossible but you don't have to do that quest.
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Westside open is a great mod but sadly the person who made Populated Westside mod made it so his NPC's only show up inside the Westside cell so if you have Westside open to remove the barriers and doors you can't see the added in NPC's by the other mod. Would anyone be willing to make a patch that could allow both to work together ? Westside Open: https://www.nexusmods.com/newvegas/mods/57970 Populated Westside: https://www.nexusmods.com/newvegas/mods/80884
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Adding shields to the game
MrGazThraka replied to MrGazThraka's topic in Fallout New Vegas's Mod Ideas
So.... what are you trying to say ? -
Adding shields to the game
MrGazThraka replied to MrGazThraka's topic in Fallout New Vegas's Mod Ideas
I'll have to see if I can find any footage online of someone using a shield in that mod then. But if we can bring whatever they did to the base game then that would be incredible -
Adding shields to the game
MrGazThraka replied to MrGazThraka's topic in Fallout New Vegas's Mod Ideas
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Adding shields to the game
MrGazThraka replied to MrGazThraka's topic in Fallout New Vegas's Mod Ideas
Well I'm sure it's possible. The modding community has done far more complex stuff in the past. -
Adding shields to the game
MrGazThraka replied to MrGazThraka's topic in Fallout New Vegas's Mod Ideas
I have no idea... I've never tried it before. The mods age and the awful looking shields has made me not wanna try it. The modding community for New Vegas has come along way since 2012 so I'm surprised nobody has tried their hand at it at all since 2012 -
Adding shields to the game
MrGazThraka replied to MrGazThraka's topic in Fallout New Vegas's Mod Ideas
If someone is willing to put in the time to try and figure out a way to make shields work in New Vegas they could be epic. Especially factions using shields -
Adding shields to the game
MrGazThraka replied to MrGazThraka's topic in Fallout New Vegas's Mod Ideas
Well there is this mod but the shields don't look very good and the mod itself is old, posted back in 2012. I've never tired it but seeing the comments I'm guessing the main problem is the shields blocking the pipboy. https://www.nexusmods.com/newvegas/mods/46963