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devavres

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Everything posted by devavres

  1. When I see a stack of books sitting on a table, I tend to get curious. I'll sit down and leaf through each one to see if anything interesting pops up. I also do this in Skyrim. The difference is, in Skyrim the books can increase skills. So when I see a bookshelf, I go through every single book in hopes of finding a skillbook. Now there are two things relatively annoying to me about this. First, the slow open/close animation. I really do hate that, but it's negligible. Second, I have much trouble remembering which books I've already read. Some of them are easier to recall, but many of them are volumes, which makes it much more difficult to recall if I've read it yet. There's only so many times I can open up the "Argonian Kama Sutra" and wonder if I'd already read that volume. So what I'd like to ask for, is the possibility of a mod to indicate which books I have already read within the game. It could be a written Indicator next to the title. IE: The Wolf Queen Vol 1 (READ) Or maybe color coded books: White Title = Unread Blue Title = Read Green Title = Unread Skillbook Violet Title = Read Skillbook This would also solve my first issue with Skyrim's books. If I've already read the books and know it, there's less of a chance I'll have to see that damned animation. That's all, I guess. Hope someone reads/likes this idea, is willing to make it a reality.
  2. Basically a mod to allow the use of various bottles as melee weapons. I have a load of alcohols and nuke-a-colas that I will never use, so I thought it would be an interesting use for the spare beverages. Bottles would break after the first hit, causing damage and various effects, depending on the contents of the bottle. Nuke-a-cola could deal 5 damage for five seconds, some alcohols would stun, others might cause temporary frenzy, or limb damage, slow down, bad aim, etc. How long the side effects last would be dependent on the location of the hit when the bottle broke. naturally, breaking it on the legs might be more beneficial for slowing down the enemy, but it would not affect aim too much, and frenzy would wear off in a matter of seconds. Once a bottle is initially used, it will break open, (causing the contents of the container to spill out on the opponent, inducing the aforementioned effects), becomign sharp and jagged. it will only be able to be used a few more times before becoming useless. The CND of the weapon would only be able to withstand maybe four hits (including the initial strike) before the bottle completely breaks, maybe more depending on the type of bottle. When the bottle is broken, it will deal significantly more damage and limb damage than its intact counterpart, but have no side effects. A sneak attack with a bottle will knock the target unconscious, along with dealing the bonus damage. Side effects may or may not take effect when the target revives. A stealth attack with an intact bottle will decrease the CND of the weapon completely, thus you can only use the weapon once before it breaks and is completely useless. A stealth attack with a damaged bottle will not completely break it, but it will not render the opponent unconscious either. Random thoughts on workbencthes: - glass shards from destroyed bottles will be added to msc section of the inventory. Perhaps be able to craft a glass-shrapnel bomb. Or hey, Empty bottle + cherry bombs = explosive/shrapnel bottle. Fun! - Alcohol + nuke-a-cola + radscorpion poison gland = effects similar to molerat repellant Can't think of anything else really. Hope someone considers this idea and puts it into action.
  3. Looking for the source of this armor. It's a reskin of the Chinese Stealth Armor which includes a helmet (not shown), for Type 3 replacer. I know I got it from Nexus, but I can't seem to find it. http://i51.tinypic.com/16700v4.jpg Despite being simply aesthetic, it's my favorite mod, and the only reason I can't perform the fresh install my copy of Fallout 3 so desperately needs.
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