We often create a VirtualGround plane in HDT-(F)SMP models.
However, the VirtualGround is binded to Bone "NPC Root", which moves away when the character is in ragdoll state.
How to solve this issue?
The Virtual Ground plane is shown in example:
Virtual ground when character standing or moving, correct.
Virtual ground when character is dead or in ragdoll state, moved to the hips.
The HDT-FSMP Tail is still interacting with the virtual ground plane, but already under ground (Taken with tfc on).
Is there a mod to solve this issue?