If you are just viewing this topic feel free to post your opinion. i forgot to put down what i was planning on changing so here goes. map: (can make the new height map but cant make meshes or textures for flora) i am planning to create a whole new map with texturing and new flora, plus having it larger than NV map. (think flat badlands with small hills, no mountains) Fauna: (cant make at the moment) add new "badlands" creatures. NPCs: (can easily make diologue and new npcs) add all new NPCs. most npcs wont talk to you. Cities: (this is the easiest to do) add one big city and four smaller villages. (Once i get blender up and running again i can do some very simple prefab shelters for the villages will need help for the one established city) Armor: (willing to try but will need help) Anything lighter than marine armor can be donned at any time. marine armor requires a special facility that only a few factions have. hopefully one ghost armor set for both male and female characters. Weapons: (willing to try but will need help) low end weapons would be high caliber redneck rifles and some "duct tape and car batteries" type gauss rifles. middle level weapons would be first brood war military surplus weapons. high end weapons would be state of the art weapons like those found in the newest starcraft game. NO ENERGY WEAPONS unless i can find some in the starcraft lore. definitly a nuke targeting laser for the advanced factions (Only two) :nuke: Clothing: (willing to try but will need help) no damage protection ammo: (easy to do) there will only be one type of ammo for standard marine issue gauss rifles a few grenade types for a ghost gun if i make it normal and explosive shot for low end redneck weapons Zerg: (i have a guy that made some of these) hydralisks zerglings maybe some infested (probably not) no queen of blades a few ultralisks and maybe some mutalisks if i can find out how those ravens fly in normal vegas. :blink: Factions and quests for factions: (easy compared to the rest) Militia: defend city and villages against zerg raynors raiders (no raynor): fight mengsks loyalists Mengsks loyalists: fight raynors raiders Zerg (no you wont get to play as zerg): kill the squirrels, the peasants, the marines, each other, the air and practically everything that moves. bandits: will have low and middle end weapons, will generally not bother you at higher levels unless you attack their encampment. civilians: their there to give you low level missions and to get killed in the crossfire between the two major factions and the zerg. main story: none so far.