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Posts
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Everything posted by Justin11111
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Howdy, can anyone port the metro tunnel textures and meshes from fallout 3 to new vegas. I'd be much obliged.
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i can agree with both of son of capiz's statements with the exception that for realism i would increase gun rise with automatic weapons and rapid fire semi auto weapons.
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have any of you ever actually shot a gun? 1. the "Hero" always freehands his shots. that means that the gun is going to "wobble" in a circle because the human body is not a machine that can hold the gun without tiring and will over compensate when the gun begins to go off course. 2.semi auto weapons will experience muzzle climb the same as fully auto weapons when fired fast enough. but it is not noticeable when firing at a pace where a target at 200 yards can be hit with any regularity. 3. have you ever looked through a scope? any movement of the gun seems to be maginfied when focusing through a scope, and there would be a lot of movement freehanding those heavy ___ scoped rifles. 4. the only calibers that would cause a noticeable movement from the impact alone would be from slug and buck shot fired from a shotgun or the extremely large sized rifle rounds like any of the various 50 cals. any other movement seen by a lighter round would be the human body reacting to being shot. I own four firearms and have years of practical experience with most categories of firearm, dont talk theory with me. p.s. i dont mean to hurt anybodys feelings, guns are just.... my thing. :nuke:
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i looked at j3x's motorcycle mod for fallout 3 and thought that with some work i might be able to use it to make a vulture hover bike from starcraft for one of the mods i am making. i was wondering if i could strip the script from that mod for fo3 and put it into NV with out a ctd. much thanks for anyone who responds.
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probbably the best way for a BIG mod like that to get some of the heavy hitters on the nexus on board is for you to do more than just come up with the idea. implementing some of your ideas in a small scale "test chamber" ie. walling off prim and putting your ideas in there before big scale production will show that you can put at least some of them to production. if you dont know how to use the geck learning the basics so you can make a "test chamber" will show dedication. oh and just a suggestion for the mod, change the currency to ammo like in metro 2033 it is much more "apocolipty" if that is a word. :nuke:
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If you are just viewing this topic feel free to post your opinion. i forgot to put down what i was planning on changing so here goes. map: (can make the new height map but cant make meshes or textures for flora) i am planning to create a whole new map with texturing and new flora, plus having it larger than NV map. (think flat badlands with small hills, no mountains) Fauna: (cant make at the moment) add new "badlands" creatures. NPCs: (can easily make diologue and new npcs) add all new NPCs. most npcs wont talk to you. Cities: (this is the easiest to do) add one big city and four smaller villages. (Once i get blender up and running again i can do some very simple prefab shelters for the villages will need help for the one established city) Armor: (willing to try but will need help) Anything lighter than marine armor can be donned at any time. marine armor requires a special facility that only a few factions have. hopefully one ghost armor set for both male and female characters. Weapons: (willing to try but will need help) low end weapons would be high caliber redneck rifles and some "duct tape and car batteries" type gauss rifles. middle level weapons would be first brood war military surplus weapons. high end weapons would be state of the art weapons like those found in the newest starcraft game. NO ENERGY WEAPONS unless i can find some in the starcraft lore. definitly a nuke targeting laser for the advanced factions (Only two) :nuke: Clothing: (willing to try but will need help) no damage protection ammo: (easy to do) there will only be one type of ammo for standard marine issue gauss rifles a few grenade types for a ghost gun if i make it normal and explosive shot for low end redneck weapons Zerg: (i have a guy that made some of these) hydralisks zerglings maybe some infested (probably not) no queen of blades a few ultralisks and maybe some mutalisks if i can find out how those ravens fly in normal vegas. :blink: Factions and quests for factions: (easy compared to the rest) Militia: defend city and villages against zerg raynors raiders (no raynor): fight mengsks loyalists Mengsks loyalists: fight raynors raiders Zerg (no you wont get to play as zerg): kill the squirrels, the peasants, the marines, each other, the air and practically everything that moves. bandits: will have low and middle end weapons, will generally not bother you at higher levels unless you attack their encampment. civilians: their there to give you low level missions and to get killed in the crossfire between the two major factions and the zerg. main story: none so far.
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BUT I THOUGHT I DROPPED COMPANION CUBE IN THE INCINERATOR, OR WAS THAT JUST A DREAM? IT IS BACK TO HAUNT ME!!! :nuke:
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A few months ago i put a topic thread on the fallout 3 nexus forum about making a starcraft total conversion (aka DC gone mar sara substituted), but i dropped it because in a few weeks i was shipping off to navy bootcamp. well i am out now and want to try it again on the new vegas platform. right now i have all the time in the world since i am not allowed off base so i am going to start this up again. I want to know the communities opinion about this before i go wasting the VERY limited hours i have on a mod going nowhere. EDIT by LHammonds: Terms of Service clearly state that this is an English-only site.
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Creators (almost) never put in a realistic difficulty into their games. THAT is a safe assumption about a new game no one has ever played before. to people like me all the added weapons, perks, armors, ect. are just extra fluff compared to being able to kill in one shot, and be killed in one shot.
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A Ladder ... or gun firing grappling hook
Justin11111 replied to Burnagirl's topic in Fallout 3's Mod Ideas
I can speak a little german, enough that (with a translating program) i could get the jist of what you want to say across. PM me if you want some help. -
have I missed a lot of fun in game if this is all I did?
Justin11111 replied to peteed1985's topic in Fallout 3's Discussion
if you really want to use an assault rifle, get the Fallout Wanderers Edition turn up the damage global and hide behind rocks as the NPC blindly runs into your hail of bullets, power armor doesn't stop a 5.56 round to the face. :wallbash: -
Range of a mk 2 flamethrower 60 ft. max, Range of a 50 cal bmg..... 1.5 miles. :pirate:
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I cant wait to say, "MY IGUANAS ATE MY CAT"! :devil:
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bump
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i would have to agree with whatshisface up above, sydney hands down, that 10mm ultra smg is very good at killing things with FWE.
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Get Fellout and a Night vision mod. Fellout makes the night holy crap dark. Night vision goggles make the night survivable. oh, and get the DLC's
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Gunz and bombz beat flamethrowers. :pirate:
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My themed character is a modern'ish soldier. I use small guns only(an automatic m14ebr is my only friend), a combat knife for when i run out of gun juice, and sneaking. I have NVG's for the holy !@#$ dark that i get from fellout, i prefer to get the first shot off. when i get to high enough level for power armor i will not use it. my motto is that any problem in fallout can be solved with the proper application of an assault rifle. :nuke:
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weird amorphous thingies in the air, and other phenomena
Justin11111 replied to ICERAY2000's topic in Fallout 3's Discussion
That bug has saved my rear end a couple times. deathclaws charging at me that suddenly hit a rock, stick, mole hill, or nothing at all, then are catapulted 300 feet into the sky. gives me just enough time to pull out the fat man. :nuke: -
Post any comments questions or anything related to the project here. passersby can post constructive criticism on ideas here as well. :nuke:
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hell, even some advice would be good.
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thought up some more stuff to flesh out my idea E. bad guys a.Raiders to bandits i. light civilian clothing and maybe a single "boss" in space marine or firebat armor b. enclave to Dominion i. these guys have only the best for their soldiers, normally they would roll with space marines and a "boss" maurader c. mutants to zerg i. re skin all of the various muties in the game to look like starcraft creatures. (negotiating with shwppeta to get that covered) PS... if any experienced modders dont want to give help but can give any helpful advice on a project this big, i kinda need it. I jumped in to the deep end with no experience with this so i will need some help to float. PSS... We will need volunteers to do voice acting near the end of the project. PSSS... don't ask me when this will be finished if it even gets off the ground.
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I have decided to try to stop recruiting. i will work on and finish the landscape and the character creation before i start working on the more complicated stuff like moddeling and texturing ect. every few weeks i am going to bump this thread. for now adios. :nuke:
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Rght now i am trying to recruit people for a starcraft conversion for fallout. would you be willing to lend a hand? right now my post is on the front page of the file requests if you are interested. i am starting on it tomorrow, hope to talk again. :nuke:
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This is not a mod request, this is a statement. I am going to try to start up a star craft conversion for fallout three. Right now the only modding i know how to do is minor scripting and average landscaping. I hope that others will join me and help to bring this about. for now i am going to outline what i have thought through so i dont sound like an idiot. A. landscape i. the planet would either be a. tarsonis(post brood war) b. mar sara (pre or post brood war) c. Char ii. my reasons a. they already fit into the ruined an apocalyptic features that fallout has hard coded. b. there is a lot of star craft lore already there to build the landscape off of. B. Armor a. Actual armor i. Just type in to a google image search (starcraft marine concept art) ii. type in (starcraft firebat concept art) for a few ideas b. clothing i. as i find pictures on the internet i will add them here C Weapons a. Civilian (low damage) i. as i find pictures on the internet i will add them here ii. Big Revolvers b. Military (medium damage) i.as i find pictures on the internet i will add them here ii. There are some pictures if you type in (starcraft marine rifle concept art) c. Flame gauntlets, ghost rifles, marauder grenades/pistols i. as i find pictures on the internet i will add them here ii. type in (starcraft ghost rifle concept art) for a few ideas iii. type in (starcraft marauder concept art) D.story a. beginning i. your character gets off a dropship at a dominion spaceport and goes through a census building, then gets chucked out into the wasteland or a mining town. ii. if anyone has better ideas, please post on this topic. b. main story i. no thought on a main story so far. ii. again any ideas would be respected. I will post more as i find time to do so. :nuke: